Particle_Man
Explorer
1) It has been said by some that 3.x games are progressively harder to DM at high levels. One solution to this is to keep things at lower levels (either by the E6 method, or just by retiring characters at some level, say 10th, and starting over).
2) Some of the monsters that are iconic and cool are very, very tough, and would overwhelm a party of less than high levels.
So,
3) Some campaigns lack the cooler, iconic monsters.
Is there a way to fix this?
2) Some of the monsters that are iconic and cool are very, very tough, and would overwhelm a party of less than high levels.
So,
3) Some campaigns lack the cooler, iconic monsters.
Is there a way to fix this?