DungeonmasterCal said:Hey! Rom90125! Another SomaFM fan!! I usually have that playing in the background during my game sessions!!
I now return you to your regularly programmed lives.
World Tree RPG uses this idea. It says there are two types of rolls--d-rolls and s-rolls.Fieari said:What worked was using it for combat rolls only (and getting rid of the nat20 auto-success rule) and not using it for skills. It took too long to figure this out though, to much frustration on all sides.
How do you mean "open spell books"? Wizards could memorize from each others' books?rom90125 said:For the campaign I DM, I allowed open spell books and spell points. It didn't become an issue until the PCs had a grudge match and the wizards beotch-smacked the monk in 2 rounds. Then the player running the monk decided that the wide-open spell-system had to go.
And you didn't have them just write the number down on their character sheets because....?evilbob said:One rule I ended up reworking was the rule I put in place about dying at -10. I made it -10 - level - con modifier, which I thought was good, but it ended up being too complicated to remember easily and no one could seem to get it right without looking it up...
evilbob said:One rule I ended up reworking was the rule I put in place about dying at -10. I made it -10 - level - con modifier, which I thought was good, but it ended up being too complicated to remember easily and no one could seem to get it right without looking it up, so I scrapped it for -10 - con score, which is slightly simpler and stolen from something online (can't remember link). (Although I think -10 - fort save might be a better one...)