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First Post
This thread can be used for any level build you want to post, critiques welcome.
Name: Azi
Race: Teifling
Class: Warlock
Role: Striker
Source: Arcane
Build: Infernal
Exp: 0
Level: 1
Action Points: 1
Heals: 6
HP: 15
Str: 10
Con: 10
Dex: 14 (+2)
Int: 11 (0)
Wis: 10 (0)
Cha: 20 (+5)
Ref: 11 (+1)
Will: 11 (+1)
Fort: 15
AC: 15= +10 +1(Class)+2(Dex)+2(Armor)
Armor: leather (+2)
Weapon: dagger (+3 attack bonus)
RACIAL:
Bloodhunt
+1 to attack rolls against bloodied foes
Fire Resistance
Resist fire 5+1/2 your level
Dagger: 1d4 damage
Movement: 5
Languages: Common, +1 (Infernal?)
SKILLS (Bluff, Stealth +2)
AR Check:
Sight: Low-Light Vision
C Bluff (Cha) +7
C Streetwise (Cha)+5
C Thievery (Dex) +2
U Acrobatics (Dex) 0
U Athletics (Str) 0
U Insight (Wis) 0 (10)
U Perception (Wis) 0 (10)
U Stealth (Dex) +4
CLASS FEATURES
-Inspiring Presence
When an ally who can see you spends an action point to take an extra action, that ally also regains lost hit points equal to one-half your level + your Charisma modifier.
-Inspiring Word
Using the inspiring word power, warlords can grant their comrades additional resilience with nothing more than a shout of encouragement.
FEATS (1)
-Toughness (Heroic)
Benefit: When you take this feat, you gain additional hit points equal to your level +3. You also gain 1 additional hit point every time you gain a level.
UTILITY (0)
AT WILL (?)
-Fey Pact: Misty Step – when you reduce an enemy under your Warlock’s Curse to 0 hit points or fewer, you can teleport 3 squares as a free action.
-Prime Shot: if none of your allies are nearer to your target than you are, gain a +1 to ranged attacks against the target.
-Shadow Walk: move 3+ squares away on your turn, gain concealment until the end of your next turn.
-Warlock’s Curse: once per turn as a minor action, place a curse on the enemy nearest you; you do [an additional] +1d6 damage to an enemy [on a successful attack]; lasts until end of encounter or enemy is defeated.
-AT WILL (2)?
You fire a bolt of dark, crackling eldritch energy at your foe.
At-Will ✦ Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Cha vs. Reflex
Hit: 1d10 + Cha damage.
Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.
You glare at your enemy, and your eyes briefly gleam with brilliant colors. Your foe reels under your mental assault, and you vanish from his sight.
At-Will ✦ Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Cha vs. Will
Hit: 1d6 + Cha psychic damage, and you are invisible to the target until the start of your next turn.
ENCOUNTER (1)
From the mystic energy of the Feywild, you draw a brilliant white flame and set it in your enemy’s mind and body. Rivulets of argent fire stream up into the air from his eyes, mouth, and hands; agony disrupts his very thoughts.
Encounter ✦ Arcane, Fire, Implement
Standard Action Ranged 10
Target: One creature
Attack: Cha vs. Reflex
Hit: 2d6 + Cha fire damage, and the target takes a -4 [- Cha?]
penalty to attack rolls until the end of your next turn.
DAILY (1)
You inflict a waking nightmare upon your enemy so that he can no longer tell what is real and what exists only in his mind. Under its influence he staggers about, trying to avoid falling from imaginary
heights or stepping on unreal serpents.
Daily ✦ Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: +Cha vs. Will
Hit: 3d8 + Cha psychic damage, and you slide the target 3 squares.
Sustain Minor: You slide the target 1 square, whether you hit or miss (save ends
Name: Azi
Race: Teifling
Class: Warlock
Role: Striker
Source: Arcane
Build: Infernal
Exp: 0
Level: 1
Action Points: 1
Heals: 6
HP: 15
Str: 10
Con: 10
Dex: 14 (+2)
Int: 11 (0)
Wis: 10 (0)
Cha: 20 (+5)
Ref: 11 (+1)
Will: 11 (+1)
Fort: 15
AC: 15= +10 +1(Class)+2(Dex)+2(Armor)
Armor: leather (+2)
Weapon: dagger (+3 attack bonus)
RACIAL:
Bloodhunt
+1 to attack rolls against bloodied foes
Fire Resistance
Resist fire 5+1/2 your level
Dagger: 1d4 damage
Movement: 5
Languages: Common, +1 (Infernal?)
SKILLS (Bluff, Stealth +2)
AR Check:
Sight: Low-Light Vision
C Bluff (Cha) +7
C Streetwise (Cha)+5
C Thievery (Dex) +2
U Acrobatics (Dex) 0
U Athletics (Str) 0
U Insight (Wis) 0 (10)
U Perception (Wis) 0 (10)
U Stealth (Dex) +4
CLASS FEATURES
-Inspiring Presence
When an ally who can see you spends an action point to take an extra action, that ally also regains lost hit points equal to one-half your level + your Charisma modifier.
-Inspiring Word
Using the inspiring word power, warlords can grant their comrades additional resilience with nothing more than a shout of encouragement.
FEATS (1)
-Toughness (Heroic)
Benefit: When you take this feat, you gain additional hit points equal to your level +3. You also gain 1 additional hit point every time you gain a level.
UTILITY (0)
AT WILL (?)
-Fey Pact: Misty Step – when you reduce an enemy under your Warlock’s Curse to 0 hit points or fewer, you can teleport 3 squares as a free action.
-Prime Shot: if none of your allies are nearer to your target than you are, gain a +1 to ranged attacks against the target.
-Shadow Walk: move 3+ squares away on your turn, gain concealment until the end of your next turn.
-Warlock’s Curse: once per turn as a minor action, place a curse on the enemy nearest you; you do [an additional] +1d6 damage to an enemy [on a successful attack]; lasts until end of encounter or enemy is defeated.
-AT WILL (2)?
You fire a bolt of dark, crackling eldritch energy at your foe.
At-Will ✦ Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Cha vs. Reflex
Hit: 1d10 + Cha damage.
Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.
You glare at your enemy, and your eyes briefly gleam with brilliant colors. Your foe reels under your mental assault, and you vanish from his sight.
At-Will ✦ Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Cha vs. Will
Hit: 1d6 + Cha psychic damage, and you are invisible to the target until the start of your next turn.
ENCOUNTER (1)
From the mystic energy of the Feywild, you draw a brilliant white flame and set it in your enemy’s mind and body. Rivulets of argent fire stream up into the air from his eyes, mouth, and hands; agony disrupts his very thoughts.
Encounter ✦ Arcane, Fire, Implement
Standard Action Ranged 10
Target: One creature
Attack: Cha vs. Reflex
Hit: 2d6 + Cha fire damage, and the target takes a -4 [- Cha?]
penalty to attack rolls until the end of your next turn.
DAILY (1)
You inflict a waking nightmare upon your enemy so that he can no longer tell what is real and what exists only in his mind. Under its influence he staggers about, trying to avoid falling from imaginary
heights or stepping on unreal serpents.
Daily ✦ Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: +Cha vs. Will
Hit: 3d8 + Cha psychic damage, and you slide the target 3 squares.
Sustain Minor: You slide the target 1 square, whether you hit or miss (save ends