Blue
Ravenous Bugblatter Beast of Traal
Moving away from "playing a healer is mandatory" was one of the big steps from 3.5 to 4e. A healer is now always nice in the way that you don't want to have any of the major niche's empty, as opposed to playing without a healer vastly changed your play style because it was necessary.
Funny thing is, it will hurt some classes a lot - those with big HD that get hit a lot like front-line melee but moreso healers who need to spend more resources just keeping everyone else up. On the other hand, the shorter adventuring days will empower your other casters because they know the party is going to want to rest soon so they can blow more spells.
In 3.x, healers quickly using their spells to heal and everyone else using them at the same rate was a big reason there was 5 minute adventuring days.
Funny thing is, it will hurt some classes a lot - those with big HD that get hit a lot like front-line melee but moreso healers who need to spend more resources just keeping everyone else up. On the other hand, the shorter adventuring days will empower your other casters because they know the party is going to want to rest soon so they can blow more spells.
In 3.x, healers quickly using their spells to heal and everyone else using them at the same rate was a big reason there was 5 minute adventuring days.
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