D&D (2024) Potential other "rules expansion" books

Remathilis

Legend
So Eberron: Forge of the Artificer is being builed as a rules expansion that primarily is giving a bunch of PC options (1 class, 5 subs, 40 feats, 5 species, etc) at a moderately low price point ($30 US). Using that as a model, what other books could be done with that model and price point?

A few ideas:

  • Ravenloft Monster Hunter Book. We have seven horror subclasses we are currently testing, two of which have Ravenloft ties and the rest have spooky elements. My money is on a Ravenloft book that includes the aforementioned subs, updated species (dhampir and reborn redone to actually be undead, and hexblood). They can also slide in some new feats, spells, updated Ravenloft monsters, and a few campaign themes for horror.
  • Forgotten Realms Player's Guide. We've assumed that the FRPG coming out in November is a bog standard 300 page $50.00 tome. What if its not? What if it is a lightweight tome focusing on the eight subs, some species, backgrounds and spells? You don't need monstes and campaign themes since those are going to be in the Forgotten Realms Campaign Guide, so they can go heavier on the lore and/or PC options.
  • Astral Wayfarer's Guide: Spelljammer got the short end when it came to PC options, and I'm SURE WotC would like a do-over on a few of them. So redo a few species and add some subclasses (astral monk, etc). and a few feats and spells and then GIVE US SOME UPDATED jamming rules. In essence, add some of those more meaty travel rules that people who were disappointed in the box set would like.
  • Guide to the Planes: Likewise, the Planescape box set was ultra-light on rules. There are plenty of planar-themed subclasses (horizon walker, chaos barbarian) that could be added, along with planar species (genasi, gith, modron, bariaur) plus you can give specific backgrounds/feats for each of the factions in the box set.
  • The Will and the Way: Yes we got four psionic subclasses in the PHB, but we could do so much better. Especially if they get off their butts and do Dark Sun. Even if they don't, either a proper psionic caster class OR some new psi-focused subclasses, "psionic" spells, feats, and monsters.

At the relatively low price point and page count, they can really go hog on very specific areas without needing to fill a 300 page tome. I hope the format proves popular. But those are my ideas, what are yours?
 

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I would like to see a Dragonlance small splat book
I will admit I don't know enough about the setting to know what else we need mechanically beyond what's in Rise of the Dragon Queen. I guess lunar sorcerer could use a tweak, but the knight and mage feats (plus kender) seem fine. Any suggestions on what they could add or update?
 

I think the key to remember thinking about they could do woth these is, these are not just player option books: Enerron is coming woth DMG style Campaign outlines, Bastions, and a Bestiary. I think any of the Settongs they have done already could fit the mold, and even mew Setting concepts they only want to touch on lightly rather than build out entirelt.
 


I have hopes for this direction, but I will not be pre-ordering. It's gonna be wait and see for me, hard covers and quality usable content with good reviews are key to getting me to open my purse.
 

I think the key to remember thinking about they could do woth these is, these are not just player option books: Enerron is coming woth DMG style Campaign outlines, Bastions, and a Bestiary. I think any of the Settongs they have done already could fit the mold, and even mew Setting concepts they only want to touch on lightly rather than build out entirelt.
That did cross my mind for all but Forgotten Realms one. Some DM advice, monsters and magic items could be involved, Depending on the needs of the setting.
 

I will admit I don't know enough about the setting to know what else we need mechanically beyond what's in Rise of the Dragon Queen. I guess lunar sorcerer could use a tweak, but the knight and mage feats (plus kender) seem fine. Any suggestions on what they could add or update?
Minotaur and Irda species options, and a Tinker subclass that's the Artificer's answer to the Wild Magic Sorcerer.
 


That did cross my mind for all but Forgotten Realms one. Some DM advice, monsters and magic items could be involved, Depending on the needs of the setting.
Forgotten Realms is frankly such a different beast, it makes sense to give it a big two book treatment: but I could see introducing Dark Sun, say, in a more concise, vibes based format thst doesn't need to go in-depth.
 

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