Emirikol said:
**Dungeonmaster’s Guide**
Arcane Archer-elfblood, Ftr6+Wiz/Sor1; **
I'd also change this class to ***. Especially if you are more of a caster, the spells you can put on your arrows really hurt. And the free +s are extremely nice as well.
**Sword & Fist**
Devoted Defender-Ftr5;***
Drunken Master-Mnk6;***
What's so great about the Devoted Defender and Drunken Master? The Devoted Defender in particular strikes me as odd. They are not a very impressive class, and I've seen few people take more than a level or two in them.
Ninja o/t Crescent Moon-Mnk8, Ftr6+Mnk1, Rog3/Ftr4 or Ftr4/Mnk3;**
Just thought I'd chime in with a response to Tyler, with the errata, this class isn't really overpowered anymore.
I'd agree this class should be two *s, in most campaigns. Unless your campaign is pure combat, the added skills and extra bonuses Warmasters gain more than make up for the feats you lose.
**Tome & Blood**
Alienist-Wiz5/Sor6; **
I think these guys deserve three *s. They are extremely powerful, and lose almost nothing in exchange for several very good abilities.
Arcane Trickster-Wiz5/Sor6+Rog4 or Rog 4/Wiz 4/Lore 1 or Brd7+Rog3; ** or ***(for sorcerers)
I think these guys should be three *s. There is practically no reason NOT to take this class if you are playing a multiclassed Rogue/Arcane Caster.
Mage o/t Arcane Order-Wiz5 or Sor5+Arcane Prep feat; **
I'm open to disagreement on my other selections, but there is no way this class is just two *s. They are one of the most powerful caster classes in the game, thanks to the spellpool. They get other nice abilities too, but the spellpool is what makes them so amazing. It ends a Sorcerers lack of flexibility, and ends a Wizards lack of spells. Perhaps
THE most powerful caster class in the game, with the exception of the Archmage.
True Necromancer-Wiz5/Sor6+C5 with death domain;**
They are just one star. Being a pure Cleric or Arcane Caster is better in every way. Pathetic abilities, reduced spellcasting progression, one of the weakest PRCs out there.
**Defenders of the Faith**
Holy Liberator-Brb5, Rng5;**
I think they should be three *s. Practically all of the benefits of the Paladin class, with none of the restrictions.
Arcane Devotee – Wiz7/Sor8; ***
Why are they three *s? They get spell progression and a few nice abilities, but so do many of the Prestige Classes in T&B that you gave only two *s. This goes for most of the caster classes you gave three *s in the Faerun books.
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Divine Champion - Ftr/Bbn/Rng/Pal7;***
Not really seeing why you would rate this at three *s. Many other classes for Fighters are better, that you only gave two *s. I'd say the same thing about the Divine Seeker, as well.
Hierophant – Clr/Dru13; ***
I can't agree with this, either. The abilities you get are great, but losing spell progression
hurts. A nice tradeoff, but not any more powerful than continuing Cleric or Druid progression.
Magic of Faerun
Gnome Artificer – Ilu1/Rog4;**
One *. If not zero.
Comments, corrections and feedback are welcome.
Nice thread. I strongly disagree with your rating of most of the FRCS PrCs, but otherwise they seem mostly accurate. Good idea, and I look forward to seeing the finalized list in a few months.
