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Power Attack, Coup de Grâce, and the Sage's answer
I have e-mailed Skip Williams with the following question, a topic that has been unsolved and going back and forth for months:
Of course I asked his premission to post his reply here, to which he replied:
So please e-mail any post you make in here to mailto:TSRsage@aol.com
I have e-mailed Skip Williams with the following question, a topic that has been unsolved and going back and forth for months:
His reply:Can you Power Attack on a Coup de Grace? I'm asking this because you don't need to roll the dice for a Coup de Grace, so if you can indeed power attack, how do you determine how much you add ?
Technically, the power attack feat gives you a bonus on melee attack damage and a coup de grace isn't really a melee attack (though you usually use a melee weapon to make a coup); it's a special action like a bull rush or overrun.
Frankly, I've never had a player try to Power Attack during a coup, but I suspect I'd just let it happen (you took the feat, so you get the benefit). In that case, the attacker gets an extra damage bonus as normal from the feat (and don't forget the extra damage from the automatic critical hit than occurs with a coup de grace).
Effectively, that means if you have the feat you'd always use a maxed out power attack; there is a slight downside to doing so, because your power attack bonuses and penalties apply until your next turn, and could affect attacks of opportunity you make between the time you make the coup and your next turn. Note that when you perform a coup, or any other full-round action, the action is resolves during your turn in the initiative order--it does not slop over into the next round as a spell with a full-round casting time does.
Even so, there isn't much downside to Power Attacking during a coup and allow it would make people with the Power Attack feat really great and delivering coups de grace. That doesn't bother me much because coups don't up so often. If it bothers you, either don't allow Power Attack during a coup or come up with a house rule that makes using Power Attack a little more chancy. One way would be to force the character to roll to confirmation roll, just as though rolling to confirm a critical hit. (As noted earlier a crit is automatic in a normal coup.)
Use the victim's flat-footed AC and subtract 5 points more for being helpless. The character making the "Power coup" still hits automatically, but doesn't deal any extra damage (from the crit or from the Power Attack feat) unless he/she confirms the coup.
Other approaches could work here.
Of course I asked his premission to post his reply here, to which he replied:
Sure, just note that this is an off-the-cuff response and ask people to copy any comments they post to the thread to my e-mail address
here. I'll consider including this question in a future column (and therefore the D&D FAQ) after seeing what the fans have to say.
So please e-mail any post you make in here to mailto:TSRsage@aol.com
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