Thanee said:Didn't know about the mounted part.
Bye
Thanee
S'mon said:Leaving aside tunneling through walls (the only sensible solution there IMO is to ignore the RAW and use common sense re what's possible)
Plane Sailing said:Actually the RAW is fine in preventing that kind of abuse. I don't have the text to quote properly here, but it says something along the lines of "the DM may decide that a weapon is unsuitable to damaging a particular kind of object, e.g. a blunt weapon can't cut a rope". It is quite appropriate for a DM to say "nope, you can't chop a stone wall down with your sword. Try using a pick"
Cheers
ForceUser said:3.5 Power Attack seems overpowered due to its damage potential, but it's not. The big limitation is the fact that it is a melee-range option. Many big, power-attacking warriors aren't incredibly mobile, and unless your campaign spends a vast majority of its play time in cramped dungeon corridors, it won't be an overpowering feat because the warrior will be spending half the fight just jockeying for position with his foes. Our campaign is about 80% wilderness encounters, 20% dungeon, and let me tell you--between the wizard and the archer in the party, my dwarf fighter feels really ineffective in a lot of encounters because he spends most of his time running toward distant foes who often die before he arrives, thanks to the artillery in the group. Sure, my character can down a hill giant in a single full attack thanks to a nice falchion/Improved Critical/Power Attack combo, but it just doesn't happen all that often due to his lack of mobility. It sure is fun power attacking for 10 and popping a giant for 2d4+25 though (4d4+50 on a crit).
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two said:It used to be said that if a feat was a no-brainer; if it was always taken regardless of build; if no serious fighter ever failed to have it -- then the feat was probably too good/overpowered.
Could this be said of Power Attack?
No serious or half-serious melee type fails to get this. 2 handed weapons, 1 handed, using 2 weapons, etc. When you need to do a lot of damage, this gives you the chance (you just have to hit). Plus sometimes you gotta penetrate DR or blast through a wall.
Plus it's the prerequisite for other feats, etc.
I'm tempted to break power attack into 2 feats; but how? I don't really want to limit the tactical options it allows, but still -- every build (fighter, ranger, barbarian, paladin, fighter-mage, monster-based build) etc. has power attack.
They should just write it on the character sheet for non-pure spellcasters -- and even then you get clerics, druids, and occasional true-striking arcane builds taking it.
Eh, whatever. Maybe a tempest in a teapot.
Does anyone know of any melee build that doesn't include power attack (besides the rogue sneak attack route)?