JimAde
First Post
It must be good. Frisbeet has exceeded his bandwidth allotment.Nail said:FWIW, let me throw on my support for this particular spreadsheet. It's the one I use (and annoy my DM with). It's excellent.
It must be good. Frisbeet has exceeded his bandwidth allotment.Nail said:FWIW, let me throw on my support for this particular spreadsheet. It's the one I use (and annoy my DM with). It's excellent.
So if I understand correctly, what you are saying is that a falchion's greater threat range does not equate to more damage over time than a greatsword, unless the falchion's wielder has a db of +39 or more? If this is true, it seems to suggest that any weapon that crits more often but does less base damage is essentially inferior to a weapon with greater base damage that crits less. Would that be accurate?frisbeet said:...Math stuff...
ForceUser said:So if I understand correctly, what you are saying is that a falchion's greater threat range does not equate to more damage over time than a greatsword, unless the falchion's wielder has a db of +39 or more? If this is true, it seems to suggest that any weapon that crits more often but does less base damage is essentially inferior to a weapon with greater base damage that crits less. Would that be accurate?
ForceUser said:So if I understand correctly, what you are saying is that a falchion's greater threat range does not equate to more damage over time than a greatsword, unless the falchion's wielder has a db of +39 or more? If this is true, it seems to suggest that any weapon that crits more often but does less base damage is essentially inferior to a weapon with greater base damage that crits less. Would that be accurate?
frisbeet said:The Exotic Weapon Stunt Uncanny Blow (Complete Warrior)--that's a bit more unbalancing(why can't I wield a longsword w/ two hands and do the same things as with a bastard sword?).
ForceUser said:I disagree. Any weapon with a natural 18-20 threat range is not to be dismissed so lightly. Once character are past the newbie levels, a weapon's damage dice becomes far less important than a character's accumulated damage bonuses. For instance, my 12th-level fighter is specialized in the falchion, and the weapon's 2d4 base damage is nearly irrelevant--what matters much more is the character's +12 modifier to damage (which, more often than not, is more like +22 thanks to Power Attack). When you're doing 2d4+22 damage, you can take or leave the roughly 5 extra points of damage the weapon itself brings per hit. It's just gravy at that point. What's much more important about the falchion is that by the time you have Improved Critical, you threaten 1 out of 4 attacks, and convert most of those, which means you crit about 30% of the time. In those cases, my fighter is now doing 4d4+44, and still, the weapon's damage is gravy--it's all about what the character brings to the damage, not the weapon itself.
I am so over greatswords.
frisbeet said:Thanks for the kind words. Never fear, my site activity will decay down to a couple hits/day.
As for the Falchion/Greatsword debate, there is a somewhat useful formula for average weapon damage/automatic hit against opponents when you need <= your lowest threat # to hit their AC (got that?):

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.