ForceUser said:
So if I understand correctly, what you are saying is that a falchion's greater threat range does not equate to more damage over time than a greatsword, unless the falchion's wielder has a db of +39 or more? If this is true, it seems to suggest that any weapon that crits more often but does less base damage is essentially inferior to a weapon with greater base damage that crits less. Would that be accurate?
Popping in for a moment here, some minor history as learned from Sean Reynolds site.
It used to be that Keen (weapon enchantment) and Imp Crit stacked. This is what
made the low-damage/high-threat weapons comparable to high base-damage weapons.
This is in the days of 3.0 Power Attack.
And all was right with the world.
Then 3.5 Power Attack entered the picture, and threw the math and balance out of
whack.
To compensate, Andy Collins & crew left 3.5 PA as-is, but removed the stacking of
Keen and Imp Crit.
GP cost of weapons also pretty much stayed the same.
People relying on the high-crit weapons are hoping for the lucky one-shotting of
some foe in round 1, which greatly increases party survivability, or at least, incoming
damage.
The Greatsword user smiles whenever he faces foes immune to critical hits, such as:
Oozes, Elementals, Constructs, Undead, and certain other foes.
Relying on crits and sneak attacks requires one to understand the world the DM has
provided.
If you are in a city campaign with 95%+ humanoid encounters, these powers RULE.
If you are not in a city campaign, they're still pretty good.
If your DM is enamored of strange templated monstrosities, and Half-[fill in the bank]
monster mixes from the various MMs, stick with the greatsword, and think about
multiclassing your Rogue into Barbarian to get some dependable offense
See, that's the one variable missing from all the spreadsheeting: percentage of foes
you can actually make use of your crit vs.
Around 12th level+, unless your DM is regularly statting up humanoids with class levels
for you to face (which should be a portion of your "diet") then any DM pulling from the
Monster Manual is going to be pulling an increasingly larger percentage of crit-immune
foes.
This of course is painful, cause you had to wait till BAB +8 for Improved Crit in the
first place, and now elementals, golems, undead, oozes and the like are more
prevalent.
But, hey, if you have that human-politics centered campaign, you're golden

(until all the rulers start making pacts with planar powers and templating themselves
to be immune to crits...)