3e characters are all more-or-less glass cannons, capable of great powers but, at any level, also capable of going down in flames and meaty chunks in seconds if something goes wrong... it sounds as if 4e is trying to achieve the 1e/2e "sweet spot", where most characters don't win the battle in one action, but neither do they ordinarily drop* quickly and it takes a number of fights to wear them down. But it's hard to say one is more or less powerful than the other.
I'll be pretty happy if that's what happens.
*yeah yeah save vs. poison, magic-user casts fireball, it is a bit more complicated than all that, but generally.
I'll be pretty happy if that's what happens.
*yeah yeah save vs. poison, magic-user casts fireball, it is a bit more complicated than all that, but generally.