...if that was PbtA at some point, it's unrecognizable as such now. it's more like if Fate and Cortex had a kid, and then that kid got raised by the Sentinels card game.
I agree, it's very good (I'm in two games of it now), but I wonder if we're talking about different games, lol.
Neither Fate nor Cortex+ use defined moves. The design team specifically noted that the moves concept is from AW. All actions in SCRPG are one of the 7 moves.
- Boost
- Hinder
- Overcome
- Attack
- Defend
- Heal
- Build
Of those, Heal and Build are not general moves.
Like AWE/PBTA, each move has a result table.
Like AWE/PBTA, there are no difficulty mods per se.
Abnormally for a PBTA, the damage track is double digits.
The Result Ranges are ≤0, 1-3, 4-7, 8-11, ≥12.
Boost and hinder are 0, 1, 2, 3. 4 modifier on the target's next applicable roll.
Attack, Defend, and heal use the positive roll value directly.
Overcome uses fail, Success with major twist, success with minor twist, success, and Success with bonus.
Build has had two different iterations...
Unlike most PBTA (mind you, I've read a dozen or so, despite having played no others), SC uses dice steps to rate abilities, with an unstated d4 in everything else they can reasonably attempt. (Most AWE/PBTA games use an improvable modifier to a fixed die roll), and the HP are 2 places rather than 1 place.
Also, unlike most PBTA, it's explicit to pick your narration to fit your desired ability.
And, of course, the dice tricks...,
But, since you are incredulous... from the Starter Kit Gameplay GUide, bottom of the inside cover...
Special Thanks To
Meg and Vincent Baker for Powered by the Apocalypse,
and Leonard Balsera, Rob Donoghue, and Fred Hicks for
elements of the Action Order system and for Fate.
That's a pretty explicit acknowledgement of it's PBTA-ish elements being from PBTA.