ThePublic
First Post
Hey folks,
Checking in. For those that say I am not responding by responding with full opinion, Ha Ha, made you think and share! I value the dissent the most since it is a view that is counter to mine (therefore new-ish).
and now the responses, Danzig138, no I wouldn't let you in. As my group is one of need for quality (which you very well may have) AND logistic parity (which the other questions would cover) you probaly wouldn't make it past the interview. I am too the primary caregiver for my darling little girl (19m and full of beans like her father), so I can sympathize with the work you do (alot harder than work in the outside realm) Am I full of


, well maybe in your eyes, which is again why we wouldn't see eye to eye and may never get there. Fine with you it sounds like and fine with me, but thanks for the reply!
Knowing the rules and filling out your PC well is a far cry from powergaming. I would never begrudge a person that knows the rules and fills out their sheet accordingly as long as they had:
A) a good concept of their character (history, what they did, family, reason for adventuring)
B) a good sense of who their character is (moral standing, actual feel for alignment/religion etc)
C)as Always, ability to play in the bookset that is provided w/o much dissent (for the Core book folks and in my cases, the books that I use and omissions that I state during interview- as I like new equipment, spells and even <gasp> classes and feats that make sense
D) ability to talk with their PCs general mindsets in mind (I currently have a NG PC that is being run by a gent that has played an Evil align of one sort or another for the last 10 yrs, and he is having a hoot doing it)
Storyline is what makes the transition of module to module work for a group for many years. If you never play with the same group for more than 4 yrs, you miss this and think it firvilous. If you do and have no set idea of where the party is going, your campaign loses steam. Of course the PCs should be the major part of their storyline, but there should not be a vacuum around them in which nothing else happens. When secondary things change the outcomes of things primary to the PCs it allows for feel and flavor of your realm (I am currently using the birthright world, but has use home-made worlds as well as the classic Greyhawk type setting that many oldtimers grew up on).
Trolling for hits, no. and thanks for noticing that this isn't that kind of thing. Willingness to take a hit (personal or rules dynamic wise- you betcha! jsut don't cry if I give it back, OK?)
Still happy on the progress, and happy to not be banned for some silliness!
The Public
Checking in. For those that say I am not responding by responding with full opinion, Ha Ha, made you think and share! I value the dissent the most since it is a view that is counter to mine (therefore new-ish).
and now the responses, Danzig138, no I wouldn't let you in. As my group is one of need for quality (which you very well may have) AND logistic parity (which the other questions would cover) you probaly wouldn't make it past the interview. I am too the primary caregiver for my darling little girl (19m and full of beans like her father), so I can sympathize with the work you do (alot harder than work in the outside realm) Am I full of




Knowing the rules and filling out your PC well is a far cry from powergaming. I would never begrudge a person that knows the rules and fills out their sheet accordingly as long as they had:
A) a good concept of their character (history, what they did, family, reason for adventuring)
B) a good sense of who their character is (moral standing, actual feel for alignment/religion etc)
C)as Always, ability to play in the bookset that is provided w/o much dissent (for the Core book folks and in my cases, the books that I use and omissions that I state during interview- as I like new equipment, spells and even <gasp> classes and feats that make sense
D) ability to talk with their PCs general mindsets in mind (I currently have a NG PC that is being run by a gent that has played an Evil align of one sort or another for the last 10 yrs, and he is having a hoot doing it)
Storyline is what makes the transition of module to module work for a group for many years. If you never play with the same group for more than 4 yrs, you miss this and think it firvilous. If you do and have no set idea of where the party is going, your campaign loses steam. Of course the PCs should be the major part of their storyline, but there should not be a vacuum around them in which nothing else happens. When secondary things change the outcomes of things primary to the PCs it allows for feel and flavor of your realm (I am currently using the birthright world, but has use home-made worlds as well as the classic Greyhawk type setting that many oldtimers grew up on).
Trolling for hits, no. and thanks for noticing that this isn't that kind of thing. Willingness to take a hit (personal or rules dynamic wise- you betcha! jsut don't cry if I give it back, OK?)
Still happy on the progress, and happy to not be banned for some silliness!
The Public