Sound of Azure
Contemplative Soul
Shadeydm said:For some reason I am really put off by the whole class dipping thing. It just feels wrong to me not so much having two classes but when you have 3 or more and start throwing in prestige classes etc, I find myself wondering how does it all make sense in game? Do you just throw together any old excuse for the various dippings in order to justify the build you want regardless of the logic or lack thereof? Does it not need to make sense in context of the campaign world the end justifies the means and nothing else matters? I just don't get it. Does Bill the fighter/mage just wake up one morning after a harrowing adventure and suddenly he has a level of rogue? Then he can wake up a few weeks later and add a level of Ranger just because he has accumulated x amount of exp... where does the madness end?
Am I saying its WBF nope just that I don't understand the appeal or the flavor of such choices.
What you described above, the fighter/mage picking up a rogue level, then a ranger level... that seems more haphazard to me. It could make sense in character, however. A rogue level could represent learning more social niceties, or a specific tactical fighting style. A ranger level could represent a sudden hatred for a particular foe the party has just encountered, or training in the elven Mistwood with their finest foresters.
Or... the player may have just decided to change directions with their character. It happens.
How I look at is this: every time I create a character, I tend to have an overall theme in mind. Sometimes it's possible to do this in only one or two classes, but often there are prestige classes involved. What I like about D&D's most recent iteration is that I can use the existing tools (Classes) to create my themed character- sometimes through "dipping".
What I'm essentially doing is creating an entirely new class just for my PC. It's made up of bits of different base classes (and sometimes prestige classes), but what I've done is realise my concept/ideal with existing mechanics and rules bits. In character, this is what the character has always been striving for.
One of my favourite recent PCs had "16 levels" of the "Singing Assassin" base class. In raw D&D terms, he was a "Bard 1/Rogue 4/Assassin 5/ Sublime Chord 2/ Arcane Trickster 4", but he was always the "Singing Assassin" in character.
I create "new" character classes almost every time one of my PCs advances in some class combo or another. Usually I have a goal in mind, but other times I'm going through uncharted territory.
I can't speak for anyone else, but for me, a character class has always been a codified way of explaining what a PC can do. Dipping merely writes a new class table for each and every PC who multiclasses. For me, that's perfectly fine, and I wouldn't have it any other way.
