hong said:
Then you have met some very atypical people. If you choose to ignore the 500 lb gorilla in the corner that is the videogaming industry, that's up to you.
Yes, because everyone plays videogames (especially rpg's) though I would argue shooters, sports and fighting games are more popular than rpg's... You're assuming that all videogamers play rpg's, or even most do, and we all know what assuming does.
hong said:
One of the great advantages of p&p gaming over videogaming is the presence of a human DM, who is able to tailor challenges for their individual group. If the DM is finding that the players can't handle good tactics, they are perfectly able to ratchet down the difficulty of encounters. If they choose not to do so, that's up to them.
Yes, but a
NEW DM may not be adept enough to do this and feels like he is doing exactly what the book said he should. Maybe with some experience under his belt yes, but will the players stick around long enough in a game where they keep getting killed?
hong said:
Accessorisation is where it's at. Cards, markers, and yes, minis all help in visualising the battlefield.
Yeah, more money.
hong said:
If they really cannot keep track of 4 abilities, and this is a systemic thing rather than something due to unfamiliarity with the system, there probably is no hope.
Way to be condescending and insulting, but then again that's the tactic of last resort. Anyway let's test this 4 powers statement of yours. Let's start with a relatively simple character, a Dragonborn Fighter...
Racial Features:
Dragonbreath: blast 3 power (so you need to understand what a blast is vs. a burst. It also uses any ability of 3 you want to attack with...oh yeah and has a type (so understand that as well)
Dragonborn Fury: Whenever your bloodied add a +1 to attack roills. (so keep adding and subtracting this bonus as you are damaged and/or healed)
Combat Challenge: Every round you need to remember whether you hit or miss to declare whether you mark a particular target then remember that if said target attacks someone else they get a -2 and if said target moves or shifts you get an OA.
Combat Superiority: Remember to add your Wis mod to OA.
At-Wills(2)
Tide of Iron: attack and do damage then remember to push the target 1 square but only if it is smaller, equal or one category larger than your size, then remember you can shift into it's square. (Also the DM needs to remember to make the save if the creature is being pushed into hazardous terrain)
Cleave: attack and do damage, and if successful do your Str mod in damage to a different adjacent enemy.
Encounter(1)
Steel Serpent Strike: attack and do damage, if you hit the target is slowed and cannot shift until end of your next turn. (better know how the slowed condition works to use this power effectively)
Daily(1)
Villian's Menace: Attack and do different amount of dmg than normal, on a hit you have to keep track of a +2 bonus to attacks and +4 to damage against this particular opponent until end of encounter. On a miss you get a +1/+2
This seems like alot more things to keep track of than the 4 you claimed a first level character only had and there are many where you need to know the combat rules in order to use effectively or even to make an informed choice.