Spatula said:You have a power called "Feather Me Yon Oaf" written on your character sheet, but there's a question of how it works or interacts with another game element. You desire to look it up. The game is in progress, so you don't want to waste a lot of time on looking it up. What page is it on?
Filcher said:just not a good game for new players.
Filcher said:All his points are valid. This doesn't make it a bad game, just not a good game for new players.
Grazzt said:Yep. Agreed. I believe this is what Pramas was saying more or less. Good game. Not good for luring new players into the hobby.
All of their powers should be on their stat block. Every NPC that wizards has put out has that. So why wouldn't the DM put the NPC's relevant numbers and detail of the power on the statblock, since that's how every monster and NPC has been designed?billd91 said:Now suppose you're the DM running from a published adventure and you've got a bunch of NPCs to manage and find their powers easily
Cadfan said:Oh yeah, ANOTHER problem with newb classes instead of newb levels.
Sally: I was looking through the pictures, and I think I'd like to play a Wizard for my first character. They seem cool! I'm really excited about playing one!
DM: Oh, I'm sorry, Sally. Wizards are too hard for you! They'd give you pains in your pretty little head. You should play a fighter.
Sally: But I want to play a wizard. They look interesting. The fighters didn't look interesting to me.
DM: I'm sorry, you have a choice. You can play a wizard and turn out to be useless because you don't know what you're doing, and then have some guy tell you what to do and practically run your character because otherwise you'll suck, and besides he thinks he's being helpful and maybe ingratiating himself to you in hopes of getting a date sometime. Or, you can play a fighter.
Sally: This game is dumb.
Rechan said:... huh?
We really must be from different planets.
Except, you know, understanding all the odds and ends of spells, which are best, which look good but are duds (shocking grasp; get in a fight, have to roll an attack, for a measely 1d6).dmccoy1693 said:Or:
DM: Sally, how about a Sorcereress instead. Not as difficult to manage as the wizards while still doing most of the same things.