SSquirrel said:BTW I searched the pdfs of the core books and there are _2_ "see page XX" instances in the DMG and none in the PHB or DMG. Errors happen. Far less XX than older White Wolf![]()
Pramas said:We've already seen a bunch of experienced gamers in this very thread report that they had trouble with it.
Pramas said:If you've never played before, you'll probably want to get some idea of what each class can do before you pick one. To do that you have to deal with Chapter 4. We've already seen a bunch of experienced gamers in this very thread report that they had trouble with it. It would be even worse for total newbs. All of them? No, of course not, but why put up a barrier to new players when you don't have to?
As for online games, you could say I have some experience. I was a writer and world designer for the Pirates of the Burning Sea MMO, which launched this year.
Allensh said:Those PDFS are, as we are finding out, not the ones that actually went to press, as some errors that have been found in them do not exist in the printed books.
I'm confused by this, because there are two instances prior to the Great Wall that include brief rundowns of what the classes do; one near the initial description of the 4 roles, and one slightly more specific one at the beginning of the class chapter. They are broad, but isn't that what we're going for here anyway? Give people some idea of what the classes do, then let them look at the class features that allow them to do it if they care about the class?Pramas said:If you've never played before, you'll probably want to get some idea of what each class can do before you pick one. To do that you have to deal with Chapter 4.
Pramas said:For the record I did not say that you had to read all of Chapter 4 to play. I said it was "enormous and daunting." I did not go from page to page reading every power. I read some for each class to try to get a sense of what the powers were like and, as I said, my eyes soon glazed over.
If you've never played before, you'll probably want to get some idea of what each class can do before you pick one. To do that you have to deal with Chapter 4. We've already seen a bunch of experienced gamers in this very thread report that they had trouble with it. It would be even worse for total newbs. All of them? No, of course not, but why put up a barrier to new players when you don't have to?
As for online games, you could say I have some experience. I was a writer and world designer for the Pirates of the Burning Sea MMO, which launched this year.
Pramas said:For the record I did not say that you had to read all of Chapter 4 to play. I said it was "enormous and daunting." I did not go from page to page reading every power. I read some for each class to try to get a sense of what the powers were like and, as I said, my eyes soon glazed over.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.