Lizard said:
So far, I've seen no one from WOTC say that. Links?
The fact that they're considering dropping the OGL proves it wasn't as successful as you're suggesting, of else they wouldn't be considering it.
Wicht said:
I would be interested in seeing your facts backed up somehow.
Erik Mona, over at the paizo boards had a good laugh at others who were suggesting that there was a lot of high paid individuals involved in the WotC community.
Follow the link for the quotes.
It seems like common sense that a multimillion dollar corporation is run by individuals who receive a relatively high salary. I never said how much (I never said more then "many (many) dollars").
I don't think its unreasonable to say "well paid people are making decisions". You and I may disagree about what constitutes "well paid", but thats besides the point.
voadam said:
This describes me fairly well. I buy a number of RPG books fairly regularly. I currently only play D&D and buy things for my D&D game.
You're prescribing your own buying habbits on top of the rest of the market. I'm suggesting that the average ENworld DnD player isn't necessarily the average DnD player, and especially isn't necessarily the typical DnD consumer.
Ssquirel said:
No. If they produced books that didn't suit someone's needs, they would not buy the book and instead spend the money elsewhere. Bad books are bad books. Why would I buy a crappy book when I could instead spend my money on anything else? Poor development and/or making books that don't fit the niche of your interest are the most common reasons money isn't spent on WotC products. That isnt' money lost by the OGL.
Go to the average gaming shop in the average middle American town, and tell me whether its easier to find a game for Dungeons and Dragons, or any other specific game (gurps, World of Darkness, etc). After so many years of successful branding, Dungeons and Dragons continues to do well partially on name alone. A reasonably well mannered player will always be able to find a Dungeons and Dragons campaign to play in, so Dungeons and Dragon campaigns can always be found relatively easily.
Try finding a gurps game open to new players in my local California town of 50,000 people. Can't be done.
oldtimer said:
You have no proof for that. In fact there are lots of proof that they've benefited from it. And using capitals and asterisks won't make your statements into arguments.
For your supposition to make any sense, it would require that WotC was run by people who are taking extra care in making the decision of whether they wanted to continue making large sums of money, or not. The sheer fact that this is an issue proves that it isn't necessarily as profitable as you're suggesting.
Unless you think WotC doesn't have a clue what its doing, which judging by their past success, I find dubious.
oldtimer said:
You know, that works both ways...
Except that I've constantly said I don't know whats best for WotC. The only definitive statement I've made this whole time is that WotC will make the decision thats best for WotC. You're suggesting that they're going to make a very obviously recognizable mistake, and lose large sums of money.
I'm saying "its probably more complicated then you realize".
Am I wrong?
Is WotC run by idiots?
Maybe.
But considering how successful they've been over the last fifteen years, I'm going to go out on a limb and say "probably not".
Henry said:
I can, and still do, because Not only my table, but many other DMs who frequent these forums, as well as the creator of the OGL, have said that the OGL's purpose was not to "help gamers" but to help WotC.
Respectfully... a things intent is meaningless compared to its actualization. It doesn't matter what it was for, if it didn't operate as intended it should be reconsidered.