[Prc] Combat Dancer


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I'd say you should cut back on the requirements. 7 feats is a lot, and Alertness and Combat Reflexes don't really seem to be necessary. I would also think about granting either Quick Strike or Swift Actions as a bonus feat during the progression of the class.

Also, like someone else said, lower the die to a d8 and cut some class skills.

EDIT: You changed the class skills, but I'd say this guy should have Perform for sure. He's a dancer for cryin' out loud!
 

The feats seem a little underpowered- the Refocus action (I forget partial or full-round) allows you to raise your initiative, for the encounter, to 20.

A feat to make that a move-equiv, and add all modifiers, would be nice, maybe overpowered.

The first feat also seems like a watered down Uncanny Dodge. No one is surprised, but the character still gets that same sort of edge the first round.

Also, the second feat just seems more like a cool PrC ability to me than a feat. I can picture a 'Whirlwind of Blades' character weilding a pair of battle-axes. He moves slowly across the battlefield making crit-kills and whirlwind attacks, each round increasing in erratic, unpredictable movements that reach the enemy before they realize it.

For your PrC... does Fast Movement here stack with the barbarian's ability?

Between Swift Actions, Improved Init, and Combat Dancing, this character has a LOT of init bonuses. IMO that gets a little boring. As I said above, there is already the refocus action, and the feats this requires already grant a lot. Maybe some other fast-combat bonus should go here?
 


heres the updated vershen.

Combat Dancer

You think that how I fight looks odd and funny do you lets see you dance to this.
Combat Dancer to a common fighter.
Combat dancers are people that have leard that you can be faster and harder to hit if you do serten moves in combat. They lnow that you can confuse and biwilder most opponents with quick movements and odd stamces. They learn to be quick and can usly strike first in combat some get so good they seam to act like nothing is there but one opponent one person that they care about. The masters seam to move even faster than what they look they should be abel to do. Fighter and Fighter/Rogue are the most common classes that become combat dancer’s.
Hit Die: d8

Requirements
To qualify to become a combat dancer (Cd), a character must fulfill all the following criteria.
Base Attack Bonus: +6
Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative, Swift Actions, Quickdraw, Quick Strike
Skills: Perform (Dancing) 4+ ranks, Tumble 4+ ranks.

Class Skills: The combat dancer’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Hide (Dex), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Move Silently (Dex), Perform (Cha), and Tumble (Dex).

Skill Points at Each Additional Level: 4 + Int modifier.

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1 +0 +0 +2 +0 Canny defense
2 +1 +0 +3 +0 Combat Dancing (+2 bonus to initiative)
3 +2 +1 +3 +1 Combat sense +2
4 +3 +1 +4 +1 Combat Dancing (+4 bonus to initiative)
5 +3 +1 +4 +1 Combat sense +4, Speed master


Class Features: All of the following are class features of the spear dancer.

Weapon and Armor Proficiency: A combat dancer is proficient with all-simple weapons. They have no proficiency with any armor or shields except the Buckler, which they are proficient in.

Canny defense (Ex): When not wearing armor (But can still use the Buckler), combat dancer’s add their Intelligence bonus (if any) to their Dexterity bonus to modify Armor Class while wielding a melee weapon. If the combat dancer is caught flat-footed or otherwise denied his Dexterity bonus, he also loses this bonus.

Combat Dancing (Ex): The combat dancer’s fighting style emphasizes speed, agility, maneuverability, and reflexes. At 2nd level, a spear dancer receives a +2 bonus on initiative checks. This bonus increases to +4 at 4th level.

Combat Sense (Ex): A combat dancer of at least 3rd level may designat a single opponent in combat. Against that opponent, the combat dancer gains a +2 insight bonus to AC and a +2 insight bonus on attack rolls. At 5th level, these bonuses increase to +4.

Speed Master (Su): Once per day the speed dancer can an extra partial action for a number of rounds equal to 1 + your Wisdom bonus if any (at least 1 round).
 
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This is a great looking class! I just have one problem, the preqs. are pretty steep when they don't anything overly powerful.

Just my 2cp.

DC
 

the init bust can mean alot. why dont you think there are many feats that deal with it. Most of the feats make up most of the class as well they are ment to work as one. not many Prc are ment that way. A char with every thing can kick some seros @ss.
 

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