[Prc] Combat Dancer

Does no one else think that the +4 insight bonus to attacks is a little bit too much? With the additions to AC, this class has almost no disadvantages over a full-classed fighter. And while a class should be a little good, +4 to attacks seems like a huge bonus. While that single opponent in combat is indeed a disadvantage in terms of AC, it is unlikely that the guy is going to be hitting more than one thing at a time. Except for AoOs of course.
 

log in or register to remove this ad

well that ability is good for dealing with one opponent. what about the army kind. A standered fighter is better in both pluse he can were more magic armer then the combat dancer. His target can be on a ledg shouting him with spells or other like things. Theres many ways to deal with it.
 

Except that +5 armor and +5 bracers of Armor (the latter of which provide an armor bonus), both cost exactly the same. Since a combat dancer and fighter have about the same armor bonus at the outset (including that +5 bonus) then the combat dancer can just get bracers of armor (which cost the exact same as the equivalent +X magic armor) and remain at the same AC as that fighter. In fact he could even achieve a higher AC, since the bracers of armor go up to +8 and armor AC enhancement is capped at +5.

Yes, he when faced with two opponents one will be able to hit him a bit easier. But every single time he attacks (since he can just adjust to whom the bonus is against ) he will get +4 to attack. Thats stupendous, thats the difference between a rogue or monks attack and a fighter. Of course he's still beatable but he's significantly harder to beat that a comparably leveled fighter.
 

I still believe that Intuit direction and Hide are inappropriate to this class. Intuit direction is about knowing where the north is; I don't think that a dancer has a need for this, or would devellop an ability to that with his peculiar combat technique. As far as Hide is concerned, it is about being immobile behind something so nobody notices you; what it has to do with dancing?

Requirements: I understand that all of them help build the class without increasing the number of abilities the class would get. However, this really restrain the class to fighters. I would suppress some of the feats required: Alertness for instance.
 


I am still unsure as to what role this PrC is suppose to preform. Are they stand up fighters, acrobatic preformers or what? Where do they fit in? Who trains them?

Comment on the class itself:
Cut back on the feat requirement. I agree that Alertness should be dropped, but I would add Quickdraw and Quick Strike to the drop list as well.

Swim would proably work as a class skill too.

Since this class has so many Init bonuses, maybe you could link some of the powers to Init?
Such as "Dance of Avoidance", due to their amazing reflexes, the Combat Dancer easily avoids blows from slower foes. The Cd gains a +1 dodge bonus against any opponent with a lower Init.

I, also, am not thrilled with Combat Sense. Check out the Circle Fighting and Circle master feats from Dragon 301 from another way to set up that kind of power.

Thanks.
 

try this cut some of the feats
then add something from the basarian dancer abilities in the Kalamar players guide.
Or look at other acrobatic prestige classes for inspiration

and please look at my troll subrace
 

Another way of using abilities is something that would cost Initiative points for a bonus to something else. I can see the dancer wasting his great amounts of time on a battlefield to distract or manipulate the actions of his opponents.

He could regain his high initiative with a rest break- low tempo music for a breather and refocus action. I keep saying refocus action. I think its underused.

Maybe something that lets him use iniative instead of attack bonus for Power Attack or Expertise? (On balance, I think it would be 1 base attack plus=2 init points)

Bare in mind, I am not suggesting *adding* this idea, I think its an interesting replacement concept.
 

Thanks all I thinks its done I might still reamove Alertness (Ill think on the other two). The one this this class is lacking is its Desript if some one want a to do a good go at that go on im not stoping you.
 

Can I be devil's advocate here, and put a downspin on the whole thing.

Quick Strike - Thank-god 3rd Ed got rid of rolling for initiative each round now, you want to bring that idea back at least in part? Also have you considered how this works? If you have the surprise round then its wasted, if you don't and you roll low the second round, then you are giving your opponent two rounds of attacks on you with you unable to do anything in between. If you roll higher than them then its a wasted feat.

Swift Actions - This is a little better since it on rare occasions in long battles allow you two rounds of attacks while your opponent can't do anything. Still its useless if you beat their initiative.

Both the feats mentioned above are really its only useful to someone with low initiative, since if you are going to beat the opponents initiative anyway, the feats become useless. And yet you make Improved Initiative a requirement.

The to make matters worse you make both these feats a requirement of the 'Dancer' class that gets to improve its initiative every other level, thus the feats are more and more likely to be useless to the character as they advance in level.

Its a nice idea but I think rules wise it falls down in a number of places.
 

Remove ads

Top