xigbar
Explorer
I was looking BoVD just now, and reading the drug rules. I was also thinking about Bane, the Batman villain. I was wondering why there were no PrC's centered around an ability to become overly-powerful for a set amount of time (like an advanced rage of some kind) and with "side-effects" afterwards. I came up with something like this.
Name Pending;
Mania Blooded
Prerequisites:CON 15, BAB +5, Endurance, Iron Will, Must have experienced some kind of addiction problems to a drug.Any non-lawful.
Full BAB, Good Fort/Will, Bad Ref, 4+Int Skill Points/level, d12 Hit Dice
1st: Blood Assimilation, Bloodied Frenzy
2nd: Toughened Body
3rd: Improved Bloodied Frenzy
4th: Pushing the limits, Alert Frenzy
5th: Greater Bloodied Frenzy
Blood Assimilation: When you first become a Mania Blooded, you must undergo the ritual of Blood Assimilation. This requires a caster able to cast the Infuse Blood spell. (details to be written up later.) After undergoing this ritual, your attacks are treated as magic for the purposes of overcoming damage reduction. You also radiate with a faint magical aura to anyone using the detect magic spell.
Bloodied Frenzy: By drawing blood from themselves with any slashing weapon, a Mania Blooded may go in to a Bloodied Frenzy. Doing so causes 1 point of temporary Constitution damage, and a +8 bonus to Strength, Dexterity, and Wisdom. At 3rd level, these bonuses improve to +12, and at 5th level, to +16. This effect lasts 1 hour per Mania Blooded level . You must wait 1 hour to use this ability again. During this time, you suffer a -3 penalty to all scores, and are treated as carrying a heavy load. You do not add your strength modifier to damage taken by the slashing weapon.
Toughened Body: By now, your body has become so use to the punishment, that it has toughened your skin. You now add your Constitution modifier as a Natural Armor bonus to your AC. You cannot lose AC from a negative Constitution modifier.
Pushing the Limits: At the cost of an additional point of Constitution, you may increase your scores by 2 more each time you activate Bloodied Frenzy, to a maximum of your Mania Blooded class level. This adds an additional -1 penalty to your scores per extra point spent when the effect ends.
Alert Frenzy: Your mind races at such a high speed that it reacts to impending danger before your concious is aware of it. When in a Bloodied Frenzy, you add your Wisdom Modifier to your AC as a dodge bonus.
Thoughts?
Name Pending;
Mania Blooded
Prerequisites:CON 15, BAB +5, Endurance, Iron Will, Must have experienced some kind of addiction problems to a drug.Any non-lawful.
Full BAB, Good Fort/Will, Bad Ref, 4+Int Skill Points/level, d12 Hit Dice
1st: Blood Assimilation, Bloodied Frenzy
2nd: Toughened Body
3rd: Improved Bloodied Frenzy
4th: Pushing the limits, Alert Frenzy
5th: Greater Bloodied Frenzy
Blood Assimilation: When you first become a Mania Blooded, you must undergo the ritual of Blood Assimilation. This requires a caster able to cast the Infuse Blood spell. (details to be written up later.) After undergoing this ritual, your attacks are treated as magic for the purposes of overcoming damage reduction. You also radiate with a faint magical aura to anyone using the detect magic spell.
Bloodied Frenzy: By drawing blood from themselves with any slashing weapon, a Mania Blooded may go in to a Bloodied Frenzy. Doing so causes 1 point of temporary Constitution damage, and a +8 bonus to Strength, Dexterity, and Wisdom. At 3rd level, these bonuses improve to +12, and at 5th level, to +16. This effect lasts 1 hour per Mania Blooded level . You must wait 1 hour to use this ability again. During this time, you suffer a -3 penalty to all scores, and are treated as carrying a heavy load. You do not add your strength modifier to damage taken by the slashing weapon.
Toughened Body: By now, your body has become so use to the punishment, that it has toughened your skin. You now add your Constitution modifier as a Natural Armor bonus to your AC. You cannot lose AC from a negative Constitution modifier.
Pushing the Limits: At the cost of an additional point of Constitution, you may increase your scores by 2 more each time you activate Bloodied Frenzy, to a maximum of your Mania Blooded class level. This adds an additional -1 penalty to your scores per extra point spent when the effect ends.
Alert Frenzy: Your mind races at such a high speed that it reacts to impending danger before your concious is aware of it. When in a Bloodied Frenzy, you add your Wisdom Modifier to your AC as a dodge bonus.
Thoughts?