PrC Multiclassing Arcane Archer and IOoB broken?

mkletch...

Stop tryng to obfuscate the central issue here. It doesn't matter whether you've played Standing Stone or the Banewarrens.

You state that Speed armor is priced appropriately. The relative power of your opponents is irrelevant to your claim. What is appropriate is the power and costs of similar items.

To support your claim you give the square root formula combined with a use activated cost (30k) to justify a +2 price tag. The point that people have been trying to make to you is that certain spells and abilities in certain items are priced higher because they are more valuable.

Look at the boots of Speed. For 1 minute of haste per day, the boots cost 10k. Plus, they must be activated, which further limts the power of the item.

You're claiming that a suit of armor that provides haste for 1440 minutes and is always on is worth only 3 times what the boots are?

You also say that the true strike example should be priced differently because it's a +20 bonus to attack, not just a 1st level spell.

Haste provides a +4 bonus to AC which stacks with and is superior to a standard enhancement bonus, yet you contend that it is an appropriate cost based on the spell level? Notice that I am not even using the + partial action. Do you see the contradiction?

Even the creator of said armor enhancement stated that he was most likely on crack when he priced it, and that +7 may be more appropriate. People are not just pulling the +7 out of thin air.
 
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Two problems

1) not all spells of the same level are equal.
2) not all spells of the same level have hte same duration

If you try to build a "system" with these two effects inherent, the system will be broken. You will have little fixes here, patches there, errata, another 'balance' fix. Then, you no longer have a "system".

What to do? Rule-0 it or quit, or live with it like it is. Apparently, none of the options are 100% OK.

-Fletch!
 

Re: Two problems

mkletch said:
1) not all spells of the same level are equal.
2) not all spells of the same level have hte same duration

If you try to build a "system" with these two effects inherent, the system will be broken. You will have little fixes here, patches there, errata, another 'balance' fix. Then, you no longer have a "system".

What to do? Rule-0 it or quit, or live with it like it is. Apparently, none of the options are 100% OK.

-Fletch!

So are you now conceding the point that +3 is too cheap for the power but you're "living with it like it is"?

You're right in one thing. MIC is a complex system, which is why the price breakdowns are only a guideline. When creating items, you need to use judgement when pricing powers. Check out Monte Cook's site for a FAQ on creating items. What he (and IIRC, the DMG) suggest is that you compare the power of the item to others that exist so as to preserve some level of proportion. Common sense is built into the "system".

The author of the Speed enhancement admits that he made an error. (One of many in DotF IMO) What he did was blindly follow the formula tables without considering the relative power of the item to others that exist. He didn't follow the system, and thereby created a broken item. Don't use his example to prove that the system is broken and that balance is a myth.
 

Felix said:
How about the combination of Forsaker and DWS.

Forsaker!! Eeeech!! Go wash your brain out.
You cant get into forsaker quickly. Iron Will, Lightning Reflexes, and Great Fortitude are not Fighter Bonus Feats. The quickest you are going to get into it is 4th level, and you will still suck.

Not being able to use Magic Items is Hurtfull at Medium levels and absolutly crippling at higher levels. Lets not forget you can't ever be brought back from the Dead, Can't find Magic Items except for the "Glowy Stuff" and the good graces of a spellcaster, instead of destroying magic items you have to carry them around like a packrat so you may destroy them at appropriate moments to "Power Up" your special abilities. He will never beable to heal himself up enough on long extended campaigns, and wait theres more! Curses effect you permemently, after all remove Curse is a Spell.

Metalsmith
rant rant rant
 

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