mkletch
First Post
Re: Re: Re: Re: Magic item pricing
You miss the whole point. The effective bonuses are calculated with square roots. I'm not dragging them anywhere. You use them without knowing anytime you make a weapon with any special ability.
Icy Burst and Holy come from two totally different spells. The bonuses in speed armor or a speed weapon come from only a single spell: haste. Stop complaining about the armor and complain about the spell. Whether I have haste from armor or a potion, I get extra actions. Do you know how many potions of haste you can buy for 30,000gp? 40. How about a wand of haste with 50 charges for only 11,250? Are these overpowered as well?
-Fletch!
Rackhir said:
With speed armor you are getting two substantial bonuses. First a extra standard action. This means a great deal to many classes, especially spell casting classes, since they can either get off a full turn spell in one turn or can cast two spells per round. That has to be worth at least a +3 bonus. Second it is providing a +4 to AC bonus which is in some respects, better than an enhancement bonus, since it should apply vs touch attacks. I'm not sure exactly why you are dragging square roots into things, but I would say the situation is more similar to having a +4 armor with a +3 special ability, so you would calculate the cost as that for a +7 bonus, like you do with a +3 Icy Burst - Holy Sword.
You miss the whole point. The effective bonuses are calculated with square roots. I'm not dragging them anywhere. You use them without knowing anytime you make a weapon with any special ability.
Icy Burst and Holy come from two totally different spells. The bonuses in speed armor or a speed weapon come from only a single spell: haste. Stop complaining about the armor and complain about the spell. Whether I have haste from armor or a potion, I get extra actions. Do you know how many potions of haste you can buy for 30,000gp? 40. How about a wand of haste with 50 charges for only 11,250? Are these overpowered as well?
-Fletch!