Re: Magic item pricing
Haste the spell vs continual haste in an item is a considerably different beast. Haste the spell is limited in power mostly by its very short duration (1 rd/lvl). There are a number of spells that are similarly balanced if used only as restricted in the spell, but become totaly broken if you permit them to be placed in a constant use item (True Strike most obviously, but also any of the cure spells), since as a constant use item their power becomes vastly greater.
The principle is similar to using monsters as PC, leading to the +CL system, since most monsters don't even survive one encounter, any abilities they have are likely to only get used once. Where as if you have a PC who will most likely survive the encounter the ability to do X at will becomes vastly more powerful.
Yes you are technically correct in that you can do a continual haste item as only about 30k and your analysis is probably correct as to how the "original" price modifier was arrived at. However, any DM who permits such an item at that kind of a price is clearly a moron, given the spell's benefits.
Furthermore, I would point out that the speed abillity for a weapon, which only grants an additional attack (not even an additional standard action) and no AC bonus, is rated as a +4 ability, which would strongly indicate that as a +3 ability the speed armor power is seriously underpriced.
The GMW quiver is not even vaguely as abusive. First off the spell lasts for hours and affects a substantial number of Arrows each time it is cast. So the effective difference between having it only go off a couple of times a day (say 2-4 times) and having it continually active is almost negligable (an extended GMW from a 12th level caster does last all day), furthermore the cost is considerably increased by the probable desire to have it be at a much higher than minimum caster level to increase the + of the GMW arrows. I believe the price you quoted earlier for a +5 GMW quiver at just shy of 100,000 gp, hardly an insigificant sum of cash, even for a very high level character.
Finally such a quiver, arguably is the difference between a high level archer being utterly ineffective and being equivalent to other characters of that level. Speed armor serve no such similar need.
mkletch said:Haste - 3rd level spell
Minimum caster level - 5th
Continuous function - 2000gp
Multiply the factors: you can make an item to fill any slot (except armor or weapon) that gives you continual haste for only 30kgp. Check page 242 in the DMG. It's all there. Reverse engineering the bonus, well, I already did that. sqrt(6)=2.449. It was rounded up because it is powerful.
Since you need to have at least a +1 bonus on the armor, you are going from +1 to +4 on the pricing scale, and at a minimum, speed armor costs you 15kgp. You do get a break on the cost there, unless you add other abilities and the price goes up and up (+4 to +7 actually hits the target, but who wouldn't pick this up early).
Look, I'm not saying that this is not really powerful, but perhaps it is haste that is broken, or at too low a level. Do all of the math backwards. What spell level would haste have to be if it were a +6 or +7 bonus? 10th level for a +6 bonus (exact; no rounding), or 12th for a +7 bonus (actually 11.58). I assumed here that min caster level was double the spell level minus 1; we are talking about the base spell here, no a metamagicked lower level spell like you could have above 9th using the Epic rules. So haste should above 9th level, an epic spell. It's up to you, remove haste form the game (if you won't recant on the +6/+7 bonus rediculousness) or deal with it (and speed armor) as they are in the rules.
95%+ of the items actually folllow the system; examples are actually given in T&B. There are some ad hoc adjustments, but not on the scale you give here. Heck, a speed weapon should only be a +2 bonus, and that's if it has the same effect as speed armor (but caster level 5 instead of 7). If it is only for an attack with the weapon, as speed is now, then it should be a +1; sqrt(3) rounded down instead of up. Why a speed weapon has caster level 7 is beyond me.
I was accused earlier in this thread of arbitrarily mucking around with the rules. That is exactly what you have here. QoE that does GMW on every arrow drawn. Hey it's only a 3rd level spell, everybody has access to it all the time. Well, I have access to a 3rd level spell all the time, and now, hey, that's way over-powered.
Tangent: do you lose a haste bonus to AC if flat-footed? We ruled that you do in house, but I've seen no ruling on it in either the errata or the DnD FAQ.
-Fletch
Haste the spell vs continual haste in an item is a considerably different beast. Haste the spell is limited in power mostly by its very short duration (1 rd/lvl). There are a number of spells that are similarly balanced if used only as restricted in the spell, but become totaly broken if you permit them to be placed in a constant use item (True Strike most obviously, but also any of the cure spells), since as a constant use item their power becomes vastly greater.
The principle is similar to using monsters as PC, leading to the +CL system, since most monsters don't even survive one encounter, any abilities they have are likely to only get used once. Where as if you have a PC who will most likely survive the encounter the ability to do X at will becomes vastly more powerful.
Yes you are technically correct in that you can do a continual haste item as only about 30k and your analysis is probably correct as to how the "original" price modifier was arrived at. However, any DM who permits such an item at that kind of a price is clearly a moron, given the spell's benefits.
Furthermore, I would point out that the speed abillity for a weapon, which only grants an additional attack (not even an additional standard action) and no AC bonus, is rated as a +4 ability, which would strongly indicate that as a +3 ability the speed armor power is seriously underpriced.
The GMW quiver is not even vaguely as abusive. First off the spell lasts for hours and affects a substantial number of Arrows each time it is cast. So the effective difference between having it only go off a couple of times a day (say 2-4 times) and having it continually active is almost negligable (an extended GMW from a 12th level caster does last all day), furthermore the cost is considerably increased by the probable desire to have it be at a much higher than minimum caster level to increase the + of the GMW arrows. I believe the price you quoted earlier for a +5 GMW quiver at just shy of 100,000 gp, hardly an insigificant sum of cash, even for a very high level character.
Finally such a quiver, arguably is the difference between a high level archer being utterly ineffective and being equivalent to other characters of that level. Speed armor serve no such similar need.
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