mkletch
First Post
Rackhir said:Even with a cloak of resistance +5 you've got to have some pretty obscenely high stats to hit those kind of saves. I calculate the saves from your classes at +12/+12/+7, with the cloak that means you've got a 18 con (after a -2 Con penalty), 36 dex? and 20 wis. Now I'm sure that you have some stat bonus items, (probably 2-4 +6 Items I'm guessing), but some how I don't think this character was done with a point buy... With that kind of wisdom, why you wouldn't want the OoBI Zen Archery bonus is beyond me.
Luckstone and a weasel familiar fill in the gaps. It was 28 points on the point buy, so a little edge over the standard 25.
So a simple 3rd level spell trumps half the abilities that the AA gets, while the OoBI at least has the sneak attack damage of 5d6 PER Arrow, which with the proper items (ring of blink or imp invis, if we are assuming the resources available to a 19th lv character) can be done pretty much at will.
With blink, 1/5 of your attacks will miss; I'll pass on that. Wouldn't it suck to have your critical hit miss because you blinked out? And you have to burn a standard action every seven rounds to re-activate the ring.
At that level, what opponent doesn't have see invisible or invisibility purge on 24/7/365? It worked in the mid levels, but Lvl 13+, you can no longer guarantee sneak attack. At best, it's only a wasted ring slot.
Yes GMW can be dispelled and that is an edge that the AA's have over the OoBI, but it's a small edge and a 19th lv char is going to have ways around that either with a stock of magic arrows for just that sort of circumstances.
I don't like to spend cash on expendable items, especially at the high end. 2nd level potions are about it for me.
Oh, no doubt a level in wizard can come in handy, with those spells, though frankly I'd concentrate more on Shield and True Strike. But I also recall from my previous campaign that the AA often spent several rounds buffing herself with combat duration spells rather than shooting at things.
No, I just concentrate on shooting things, maybe splash a Shield in there with a haste action. I concentrate all of my abilities and items on making little holes in the enemy, not trying to set up a condition (flat-footed opponent or possible invisibility), or hoping that the enemy is stupid enough to draw an AoO. It's one thing for a full-out adventurer to suck up an AoO vs. some monster, and another entirely for the monster to take an AoO from the adventurers. The balance of power is not level.
Seeker arrow and phase arrow are also both only 1/day as is Storm of Arrows, rather limiting their usefulness even if they are easier to use than banked shot. The ability to use each of those just once mean that if you have to use them, they aren't that useful, because one shot isn't going to be taking down your opponents at those levels.
Well, considering that a standard Balor has just over 100hp, one attack can hurt it really bad. That is close to the top of the MM, except for nightshades, solars, high-end dragons and the Tarrasque. There are things with more hp, but those are just bags of hit points and not a credible threat.
If you are using seeker arrow to locate a hidden opponent (good Hide is better than invisibility at high levels), it has great utility.
You clearly have an unusual and quite perilous situation. The 4 character "typical" party always struck me as only barely sufficient to cover the basics (mage, cleric, fighter, rogue). Also from your comments about the unavailabilty of GMW from your teammates, sounds like your inter-party cooperation could use some improvement.
Well, we decided to just go for it with three. It has been a lot of fun. We concentrate on our niches, and work around or avoid our weaknesses. GMW is available, but not a viable option. First of all, the cleric has better things to do than babysit my archer. Second, it only affects 50 arrows. I shoot five in a round with rapid shot and four with a manyshot on my haste action. A GMW doesn't even give me six rounds. By the time I could afford the 93.8kgp for a Quiver of Ehlonna that cast GMW (with a +5 bonus) on any arrow drawn from it, I would have died a thousand deaths, at least one of which would have also included my two party-mates, necessitating a new party of fools...
Perhaps OoBI would not be as well suited to your party, but that hardly makes it useless and ineffective. I have run in a campaign with AA and OoBI characters for a year and a half, so I feel I can make my assertions with some confidence. The AA and my OoBI were always more or less running neck and neck for effectiveness, with my OoBI generally having a somewhat of an edge.
OoBI has abilities that are not useless, but there are other abilities more useful. The sneak attack is not that good, and if you want to do better, do a rogue. The +5 difference in BAB will only matter on the lowest iterative attacks, and is useful in melee as well as ranged. Banked shot is one shot for a full round action (not a full-attack action). That means, like a summoning spell, it does not go off until your next action. Ouch!
How anybody finds OoBI interesting, I don't know. Granted, it's certainly better than a straight Ranger; so is a Diviner, though. I just look at the abilities, the situations that are needed for those abilities to see full use, and compare those situations to every campaign I've ever played in (1E, 2E, 3E; published modules, home brew, d20 publishers; etc.), and I am glad I did not go OoBI. It would have been a disappointment of galactic proportions.
-Fletch!