(PrC) Thieves who steal from Thieves

harmyn

First Post
This prestige class I came up with for the Lankhmar campaign setting (low magic). Its a group of thieves who found religion and now dedicate themselves to stealing from other thieves.

Please look it over and give me your ideas to help improve it.

Base Attack: Rogue/Cleric
Primary Save: Reflex and Will

Requirements:
Alignment: Must be Lawful Good
Skills: Disable Device 5 ranks, Hide 4 ranks, Knowledge (religion) 3 ranks, Open Lock 5 ranks, Sleight of Hand 5 ranks
Special: Must be a devout worshipper of Votishal

Class Features:
Hit Dice: 1d6 per level + Con modifier
Weapons and Armor Proficiency: Disciples of Votishal gain no additional armor or weapons training.

Level 1 - Sharper’s Eye: When attempting to detect anyone using bluff, hide, moving silently, sleight of hand, bluff or any other action being tried subtly the Disciple receives a morale bonus equal to their class level.
Level 2 - Double Cross: When a Disciple is attempting any action that is covered by Sharper’s Eye against a known thief or criminal, the Disciple receives a morale bonus equal to their class level.
Level 3 - Uncanny Dodge: See PHB p50. If the character already has Uncanny Dodge, they instead gain Improved Uncanny Dodge.
Level 4 - Conceal Evidence: As a Disciple of Votishal advances they learn how to hide the item they have stolen so thoroughly that it cannot easily be found on them. When attempting a Sleight of Hand roll to hide an item on themselves, the Disciple receives a +10 bonus to the attempt.
Level 5 - Hide in Plain Sight: See DMG p195.
Level 5 - Ally: When a Disciple has reached total understanding they often inspire an almost fanatical loyalty in the closest members of their order. At 5th level the Disciple gains a Cohort just as if they had acquired the leadership feat, but the ally must also be Lawful Good and a follower of Votishal; but not necessarily a rogue or member of the Disciple prestige class

Please let me know what you all think and make any suggestions to help improve them.

Thanks for your time.
 

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It seems reasonable good to me (although I'm not very good at judging these things) - I like the concept and the abilities. However,

- why does the class get Hide In Plain Sight? Does it function exactly the same as the Shadowdancer's ability? I take it this still counts as a Supernatural ability?
- is it really reasonable to give both Hide in Plain Sight and a cohort at level 5?
- The skill requirements, although there are a lot of them, can be satisfied by a rogue at level 2. Was that intentional?
 
Last edited:

CCamfield said:
- The skill requirements, although there are a lot of them, can be satisfied by a rogue at level 2. Was that intentional?
Not quite true. The knowledge (Religion) requirement can't be fulfilled until rogue 3 (although, you could go Cleric 1, Rogue 1 and fulfill the requirements maybe? I don't think you'd have the skill points to do it, though.)
 



neoweasel said:
A couple of other points: How many skill points does the PrC gain? What are the class skills?

CLASS SKILLS
Str: Climb, Jump, Swim
Dex: Balance, Escape Artist, Hide, Move Silently, Open Lock, Sleight of Hand, Tumble, Use Rope
Con: Concentration
Int: Appraise, Craft (any), Decipher Script, Disable Device, Knowledge (local), Knowledge (religion), Search
Wis: Listen, Profession (any), Sense Motive
Chr: Bluff, Diplomacy, Disguise, Gather Information

Skill Points at Each Level: 6 + Int modifier

Also, Hide in Plain Sight and the Cohort might be too much. If I drop one, it would probably be the Hide in Plain Sight ability. How would that sound?
 

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