PrCs for homebrewed campaign

guntheory

First Post
Hello all,

The co-creator of my homebrewed campaign world and I have just completed our work on our pantheon of gods (three years in the making, yeah we're slow) and we are transitioning to the creation of prestige classes associated with the gods.

I was hoping to get opinions (especially concerning balance) on the prestige classes. Any criticism would be greatly appreciated.

(Note that our campaign world does not have a paladin core class, and that the world is, in general, geared toward low power and low magic)

Thanks,
Dave


Honors (Paladins of Kryphon)

Honor is the title bestowed upon worshippers of Kryphon who successfully complete all the tests and passages set forth by the Grand Protectors for entrance into Paladinhood. As an obvious duty to the will of Kolairis and in reverence to his teachings, Honors specialize in wielding shields. Paladins of Kryphon follow a strict code of honor that is threefold and in tune to the writings of Kryphonian Scripture. Specifically, the code is drawn from the Third Recorded Word of the Voice of Kryphon, which focuses on Kryphon’s appearance before the first known paladin of Kryphon, Lady Honored Jaukena Stormlilly.


The Third Recorded Word of the Voice of Kryphon

And he spoke to me, and told me those who bring harm to others must know Kryphon is merciful, and will not bring his wrath unless evil refuses his warming embrace…

And he spoke to me, and told me that those who were helpless and incapable of standing against evil can call out his name, and that he would send protectors to shield them from harm…

And he spoke to me, and spoke of the offering to him, a sign of great unselfishness, unbridled love, and of great bravery. Those that can traverse these three obstacles will receive his gift…

Although the word of Kryphon is spread throughout the lands and he has many followers, there are only about twenty of the Honored known to exist.


Hit Die: d10.

Requirements
To qualify to become an Honor, a character must fulfill all the following criteria.
Alignment: Lawful Good
Base Attack Bonus: +5
Feats: Shield Proficiency, Weapon Focus (mace)
Skills: Knowledge (religion), 8 ranks
Spellcasting: Ability to cast 3rd level divine spells.
Special: An Honor must worship Kryphon as his patron deity. An Honor who chooses to no longer worship Kryphon immediately loses all special abilities.

Class Skills
The Honor’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (religion) (Int), Profession (Wis) and Ride (Dex). See chapter 4: Skills in the Dungeons & Dragons® Player's Handbook for skills descriptions.

Skill Points at each level: 2 + Int modifier.

Class Features
All of the following are class features for the Honor prestige class.

Weapon and Armor Proficiency: Honors are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields.

Spells per Day: An Honor continues his training in divine spellcasting. When he gains an even level of Honor, he gains new spells per day as if he had also gained a level in whatever divine spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one divine spellcasting class before he became an Honor, he must decide to which class he adds each level of Honor for determining spells per day when he gains a new level.

Lay on Hands (Sp): An Honor can heal wounds by touch. Each day he can heal a total number of hit points equal to his Charisma bonus (if any) times his level. The Honor can heal himself. He can also choose to divide his curing among multiple recipients, and he doesn’t have to use it all at once. Lay on Hands is a spell-like ability, and its use is a standard action. Alternatively, the Honor can use any or all of these points to deal damage to undead creatures or evil outsiders. Treat this attack just like a touch spell. The Honor decides how many points to use as damage after successfully hitting the target.

Patient Observation: As per their code of conduct, Honors may not initiate combat except with an inherently evil being such as a demon or devil. Furthermore, Honors are instructed in the art of observation and strategic planning. Honors who study an opponent for two rounds after a melee has begun gain insight into their enemy’s strengths and weaknesses. Essentially, this means that an Honor must study a single opponent and not attack (they can defend themselves, but cannot cast spells, use items, or conduct any other action that would divert their attention from their enemy). If the Honor is wounded during the period of observation, he must make a successful concentration check (DC 10 + amount of damage inflicted) or his observation is disrupted. If the Honor successfully completes the period of observation, he receives an attack and damage bonus equal to his Honor level for the duration of the melee with the observed opponent. (Any actions that cause the Honor to reroll initiative during combat, therefore, will negate the bonuses). This ability can be used at will.

Shield of Faith (Su): A faint blue aura surrounds the shield of an Honor at all times, constantly providing him a supernatural deflection bonus. This bonus increases as the Honor gains levels, but it is only active when an Honor is using his shield.

Kryphon’s Touch (Su): This supernatural ability allows the Honor to share his Shield of Faith deflection bonus with one character that is within 10 feet of the Honor.

Detect Evil (Sp): This spell-like ability allows the Honor to cast detect evil at will.

Divine Health (Su): At 3rd level, the Honor is immune to all mundane and magical diseases such as mummy rot and lycanthropy.

Divine Sacrifice (Su): This ability allows the Honor to channel hit points from himself to any willing character as a move equivalent action. If the target character is unwilling, the Honor must make a touch attack to successfully channel his hit points as a standard action. An Honor may only reduce his own hit points down to 1 by using Divine Sacrifice.

Heart’s Quest: Upon reaching 5th level, an Honor can undertake a Heart’s Quest. The reward of the quest is the Gift of Kryphon, which is usually in the form of a holy shield or armor that is blessed by Kryphon and includes a Protection from Evil enchantment. The quest must be trying indeed as the only Honor known to have successfully completed a Heart’s Quest was Lady Honored Jaukena Stormlilly. The Dungeon Master should design a Heart’s Quest fitting of their campaign and reward the character with a Gift of Kryphon accordingly.

Kryphon’s Blessing (Su): An Honor can give his life to resurrect that of another character, essentially casting a True Resurrection spell, but with the life of the Honor as the material components. An Honor who gives his life through Kryphon’s Blessing can never be raised, resurrected, or reincarnated through any means.


Honor Advancement

BAB and Saves as fighter
Spells per day: +1 to existing class on 2nd and 4th level

Class features:
1. Lay on Hands, Patient Observation
2. Shield of Faith +1, Detect Evil
3. Divine Health, Divine Sacrifice, Kryphon’s Touch
4. Shield of Faith +2
5. Heart’s Quest, Kryphon’s Blessing
 

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Hello gunheory, hello Dave
guntheory said:
I was hoping to get opinions (especially concerning balance) on the prestige classes. Any criticism would be greatly appreciated.
I hope you will not tear me to shreds because of my critic :)


(Note that our campaign world does not have a paladin core class, and that the world is, in general, geared toward low power and low magic)
If your world does not have the paladin core class this PrC is nearly restricted to clerics only.
This PrC looks to me like a bad imitation of the paladin. :(


Hit Die: d10.
An Improvement for a cleric. :) Same die as a paladin.


Requirements
To qualify to become an Honor, a character must fulfill all the following criteria.
Alignment: Lawful Good
Base Attack Bonus: +5
This means at least cleric level 7.


Feats: Shield Proficiency, Weapon Focus (mace)
All clerics are proficient with shields, so you can drop this requirement.
Weapon Focus: Which Domains does Kryphon have ? The War domain ? Is the Mace (light or heavy) favorite weapon of Kryphon ?
Many players of clerics will take the weapon focus anyway, so this is an easy requirement.


Skills: Knowledge (religion), 8 ranks
This means Cleric level 5. A cleric needs a high rank in Knowledge (Religion)


Spellcasting: Ability to cast 3rd level divine spells.
This means Cleric level 5

Because of the BAB the Cleric has to be either:
a level 7 cleric
or level 5 cleric Fighter 2.
or Level 5 cleric with some Levels of any class which provides a +2 on the BAB

The requirements are "easy": (IMHO too easy)
- Nearly each cleric of Kryphon can meet this requirements at no real costs.
- No needed "I call it penalty" -feat :) like skill focus....or something like that.
- Only one skill which needs high ranks.


Class Skills
....

Skill Points at each level: 2 + Int modifier.
Same as Paladin.


Weapon and Armor Proficiency: Honors are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields.
An Improvent for a single class cleric, he gains proficiences: Martial weapons. You can drop "with all types of armor (heavy, medium, and light), and with shields." Each cleric is proficient with them already.


Spells per Day: An Honor continues his training in divine spellcasting. When he gains an even level of Honor, he gains new spells per day as if he had also gained a level in whatever divine spellcasting class he belonged to before adding the prestige class.
Do you really think a high level druid or ranger will take this PrC ? :)


Lay on Hands (Sp): An Honor can heal wounds by touch. ...
Same as the ability from the core class paladin.


Patient Observation: As per their code of conduct, Honors may not initiate combat except with an inherently evil being such as a demon or devil. Furthermore, Honors are instructed in the art of observation and strategic planning. Honors who study an opponent for two rounds after a melee has begun gain insight into their enemy’s strengths and weaknesses. Essentially, this means that an Honor must study a single opponent and not attack (they can defend themselves, but cannot cast spells, use items, or conduct any other action that would divert their attention from their enemy). If the Honor is wounded during the period of observation, he must make a successful concentration check (DC 10 + amount of damage inflicted) or his observation is disrupted. If the Honor successfully completes the period of observation, he receives an attack and damage bonus equal to his Honor level for the duration of the melee with the observed opponent. (Any actions that cause the Honor to reroll initiative during combat, therefore, will negate the bonuses). This ability can be used at will.
This ability is IMHO crap. To use this ability a Honor must be already in a melee. He can not use this ability to watch a fight from the outside. So a Honor must forsake for two rounds all of his melee attacks (very worse if he has more than one attack) and certainly gets wounded.

The following examples do not include bonus from high strength, feats, magical items, etc.
e.g. A Cleric7/Honor1 is in melee combat with one Fighter level 8. To use patient observtion he must forsake 4 Attacks (2x +6/+1 without strength modifier, feats or magical items), he certainly gets several wounds from the 2 x (+8/+3) attacks from his enemy, and the Honor gets in the third round from patient observation only one attack (not an additional) with base attack + Honor level...
Because of Concentration as Class skill (and being a cleric who needs a high ranks in concentration) the Honor certainly will succeed in the required concentration checks.
IMHO this ability is not very balanced. To use this ability a Honor must give up at least 2 attacks which will certainly hit the enemy (2x +6) to gain one attack which will hit with a little higher damage.
The Honor can use this ability in every situation because it very certain with high ranks in concentration he will succed the checks.

Think about a fight of a Honor against one Level 8 Fighter and one sneaking Level 8 rogue. The Fighter will certainly hit the Honor, but the Honor succed the required checks. If the rogue sneaks the Honor, hits, making a high damage roll, the Honor has chance not to succed his required check.


Shield of Faith (Su): A faint blue aura surrounds the shield of an Honor at all times, constantly providing him a supernatural deflection bonus. This bonus increases as the Honor gains levels, but it is only active when an Honor is using his shield.
Shield of Faith is also a first level cleric spell. The spell grants at higher level a better bonus to AC. Does the bonus of this ability stack with the spell of the same name ? Can this bonus be negated ? IIRC a deflection bonus normally can be negated if the target is flat-footed.
I would recommend to rename the ability. :)


Kryphon’s Touch (Su): This supernatural ability allows the Honor to share his Shield of Faith deflection bonus with one character that is within 10 feet of the Honor.
A Honor certainly will use the shield of faith spell instead....


Divine Sacrifice (Su): This ability allows the Honor to channel hit points from himself to any willing character as a move equivalent action. If the target character is unwilling, the Honor must make a touch attack to successfully channel his hit points as a standard action. An Honor may only reduce his own hit points down to 1 by using Divine Sacrifice.
Any range restictions ? Any maximum HPs transfered , except the down to 1 hp rule ?
Can a Honor make as his move equivalent action: transfer all hps to a friend (except one) and then cast "heal" on himself ? A horrible idea, to use this ability to imitate a heal spell.
If a Honor can use this ability and cast any cure spell on himself in one combat round this ability is too powerful. It is already too powerful if there is no restriction in range.


Heart’s Quest: Upon reaching 5th level, an Honor can undertake a Heart’s Quest. The reward of the quest is the Gift of Kryphon, which is usually in the form of a holy shield or armor that is blessed by Kryphon and includes a Protection from Evil enchantment. The quest must be trying indeed as the only Honor known to have successfully completed a Heart’s Quest was Lady Honored Jaukena Stormlilly. The Dungeon Master should design a Heart’s Quest fitting of their campaign and reward the character with a Gift of Kryphon accordingly.
I like the idea of the quest, but I dislike the idea of giving a magical item as an ability in a PrC. IIRC in A&D a paladin needed a quest to find his holy weapon.


Kryphon’s Blessing (Su): An Honor can give his life to resurrect that of another character, essentially casting a True Resurrection spell, but with the life of the Honor as the material components. An Honor who gives his life through Kryphon’s Blessing can never be raised, resurrected, or reincarnated through any means.
I really like the idea of this ability but this is a) a one time use ability, b) even with the drawback too powerful at that level and b) a good ability for NPCs.
a) If you use this ability you will automatically loose your PC (after palying at lest 12 level).
b) To get this ability a Honor must be cleric7/Honor5, so the Honor has 9 level cleric.
A single class Cleric at that level (level 12) can not cast a True resurrection..

This PrC looks to me like you are taking 5 level Paladin Core Class, droping divine grace, replacing some abilities with other abilities, improving the spell casting of the paladin to +1 spell casting ability.

Just my 2 cents
yennico
 

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