Horwath
Legend
yes, but it's an option for this homebrew.But they don't have to put points in Strength. They can do all the good stuff with a rapier and light armor.
rapier+shield is always a good combo, or just use a simple greatsword.
yes, but it's an option for this homebrew.But they don't have to put points in Strength. They can do all the good stuff with a rapier and light armor.
I'm not saying that you can't have fun with this homebrew if you make it for yourself or a player who really doesn't mind sucking at Dex-based Rogue abilities, or if you roll ability scores and have both a high Strength and Dexterity score.yes, but it's an option for this homebrew.
rapier+shield is always a good combo, or just use a simple greatsword.
Ok. Giving it to every rogue feels better than just to add it to a single subclass.Full casters get wish and similar spells. I've run all rogues getting a 2nd attack at level 6 for years. It's fine. It just moves their damage from poor to pretty good.
str 15+2I'm not saying that you can't have fun with this homebrew if you make it for yourself or a player who really doesn't mind sucking at Dex-based Rogue abilities, or if you roll ability scores and have both a high Strength and Dexterity score.
I'm saying that for public consumption, the design does not encourage people to choose the build you are trying to capture.
Assuming point-buy, Rogues are super-nerfed if they go Strength-primary/Dexterity-secondary, because every other physical aspect of being a Rogue requires a high Dex, from Skills, to Saves (Evasion), to Initiative for going first.
The subclass still encourages Finesse weapons with an 18-20 Dexterity, over Heavy weapons and a 14-16 Dexterity.
Also, Light armor + Shield gives you a higher AC than Medium Armor (cap +2 Dex mod) + Shield.
And if you are Strength-primary, and need a moderate Dexterity, can you have a decent Charisma for Intimidation, which is iconic for a thug theme?
What is the fantasy trying to be fulfilled? A thug? Someone that roughs up other people to intimidate and steal from them, but is still good at being a rogue? (treating all simple melee weapons as finesse weapons opens up clubs and staves and other "thug"-themed weapon options, some sort of toughness ability, and better intimidation-style abilities rounds it out.)str 15+2
dex 14
con 13+1
int 8
wis 10
cha 12
switch CON and CHA if you feel brave.
The same argument applies to bladesingers, valor bards, and any of the other caster classes that get given 2nd attack.
You have the misconception that str is a bad stat.What is the fantasy trying to be fulfilled? A thug? Someone that roughs up other people to intimidate and steal from them, but is still good at being a rogue? (treating all simple melee weapons as finesse weapons opens up clubs and staves and other "thug"-themed weapon options, some sort of toughness ability, and better intimidation-style abilities rounds it out.)
Or a frontline greatsword tank with sneak attack and mediocre rogue abilities?
Because they aren't the same thing and your subclass doesn't encourage either.
Your subclass, as designed, allows for lots of Str-based greatsword sneak attacks, with average Medium armor defenses, and mediocre rogue abilities, but it is better at giving lots of Dex-based rapier sneak attacks, with better Light armor-based defenses and great rogue abilities.
(Edited to add a deleted section to the first paragraph.)
In as far as they can be ranked, Strength is an inferior stat to Dexterity in 5E, as Dex covers offense, defense, initiative, stealth, etc. A 14 dex is no small investment in point buy, then you need to buy your actual attacking stat (and Con, and Cha if you want to intimidate). Evasion is Dex based. Everyone wants some Dex, Strength is an afterthought save for a Strength focused character.You have the misconception that str is a bad stat.
Take the tavern brawler origin feat and later the grappler feat and take athetics.
Having 14 dex instead of 20 is not terrible. With medium armor and expertise you are still great at sneaking. Evasion still works well because you half the damage on a failure. Thief tools now have advantage because you probably have both, tools and sleight of hand skill probably with expertise. You don't need acrobstics.
Athletics is actually a very good skill for a rogue. It helps you breaking and entering entering places. Climbing on roofs. Jumping. All strength. Opening barred doors. You use that to escape grapples.