pawsplay
Hero
wildstarsreach said:The majority of clerics fall into the good and healer routes. Yes, there is lots of cheese and nice abilities for playing other gods but they are generally neutral or evil and most campaigns in my 30 years of gaming revolve around good. The few evil games were are very interesting but are few and far between. For good campaigns, if you campare a cleric to a radiant servent, hands down the radiant servent is superior.
First of all, while most clerics are good and healers, that doesn't take into account their secondary roles. For instance, the melee cleric, the cleric archer, the blaster, whatever. Second, not all good clerics worship Pelor or a deity like him. Third, many, if not most, clerics of Pelor will not want to take the RSoP prestige class. At least, I wouldn't, nor players in my campaigns who've been offered the opportunity to play a radiant servant of Apollo. The all but mandatory Healing domain, the skill rank investment (and clerics are low skill point), the requirement to take Extra turning, the reduced hit die, all are significant. The only real oddity to the RSoP is the martial weapon proficiencies; it's not much of a freebie, since it's doubtful you're going to become a RSoP archer, especially late in your career, and really only puts you on almost even footing with someone with the War domain in terms of melee. Plus, it means absolutely nothing to a RSoP with a level or two of Fighter or Ranger.
RSoP also has severe rounding problems; if you don't take eight full levels of cleric, you take a BAB hit, and it's likely your Reflex save will lag, with only a modest compensation in Fort and Will which are already high. That means that the temptation to actually use those martial weapon proficiencies is pretty low.