D&D 5E Prediction: Hasbro Will Acquire Foundry Virtual Tabletop for $24M


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JThursby

Adventurer
Isn't there space in between those two possibilities?: they don't especially want to, but they also don't especially mind it (because they judge it relatively harmless and they decide they do want an existing, thriving VTT instead of building their own), so they reconcile themselves to it. No?
D&D is the gateway to this hobby. It's brand recognition is unparalleled in it's niche. Why would Wizards want to allow anything they make and control to contribute to the brand recognition of competing products? I even suspect this is policy within Wizards. Try to find any mention of other big games by name by the design staff. I couldn't find one on any of their twitter timelines, or any public statements like press releases or interviews.
 




billd91

Hobbit on Quest (he/him)
D&D is the gateway to this hobby. It's brand recognition is unparalleled in it's niche. Why would Wizards want to allow anything they make and control to contribute to the brand recognition of competing products? I even suspect this is policy within Wizards. Try to find any mention of other big games by name by the design staff. I couldn't find one on any of their twitter timelines, or any public statements like press releases or interviews.
For those of us who remember the glory days of Dragon Magazine when it introduced us to games from other publishers as well as supported D&D, this is kind of sad. Understandable. But sad.
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
Why would they not want to allow support for other games? I doubt those games eat into their profits in any serious way, do they?

Because once you've paid for the platform itself, the incremental cost of supporting other games might be less than the incremental revenue you'd gain. Especially if "supporting" means nothing other than letting 3rd parties build content.

Now, I would believe that there would be advantages in tuning the platform specifically for D&D that would result in other games being less well supported, so I'm not saying that the economics would work out this way, but they could.
 


Stormonu

Legend
I am sad Fantasy Grounds isn't even in the running.

I think the smart choice would be to just pick an existing VTT and support it. Otherwise, it's like going out and making your own version of X-Box, Nintendo system or PS instead of just making games that work with it.
 



Umbran

Mod Squad
Staff member
Why would they not want to allow support for other games? I doubt those games eat into their profits in any serious way, do they?

Isn't there space in between those two possibilities?: they don't especially want to, but they also don't especially mind it (because they judge it relatively harmless and they decide they do want an existing, thriving VTT instead of building their own), so they reconcile themselves to it. No?

Unlikely. Because supporting other games isn't passive - it will require them to dedicate resources to support them.

And that's when opportuity cost enters the picture. They will have some finite number of resources dedicated to this platform. Every resource dedicated to, or line of code written for, some other system could be a line of code to support D&D better.
 


Oofta

Legend
I am sad Fantasy Grounds isn't even in the running.

I think the smart choice would be to just pick an existing VTT and support it. Otherwise, it's like going out and making your own version of X-Box, Nintendo system or PS instead of just making games that work with it.
Since the OP is just creating a rumor based on pure speculation, we have no idea what the plans are. Maybe DndBeyond's VTT is practically ready to roll out, maybe they'll buy someone else, maybe they'll never bother with a VTT and just release and enforce licensing fees for an official DndBeyond API.
 


Jer

Legend
Supporter
This seems like a significant possibility, to me.
I think that until the VTT competition shakes out this is what they'll do. Let the VTT companies pay them a cut to use their API.

Then when the competition shakes out and there's a clear winner, buy them. Or if it never shakes out and multiple VTT companies all stand competitive with each other that's actually great - then Wizards keeps getting a take on licensing fees and the diversity of VTT companies helps keep prices reasonable and functionality competitive across the platforms.
 



J.Quondam

CR 1/8
Did everyone miss that WotC bought D&D Beyond this morning?

That thread is over here:

 


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