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well, if erik cares, then he is one of the few. i'm willing to bet that he, like just about everyone else, has gone through the drive thru at midnight without contemplating the socio-economic effect of a .99 hamburger.
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The difference, as I see it, is that Pimply-Faced Teen (tm) could be replaced by an identical counter jockey and my crap MacDonalds hamburger is going to taste pretty much the same as it did three years ago. (In general, I don't eat fast food because it's both bad for you and unappealing. I'll gladly pay two dollars more for, say, a Fudruckers hamburger, and if that extra money keeps Fudruckers around longer, I'm happy to pay it.)
It occurs to me, at this stage, that John Nephew is from Minnesota (where I grew up) and is probably still reading this thread. If you're into hamburgers, John, get thee to the Lion's Tap in Eden Prairie. It's worth the drive, I assure you.
Anyway, to name three designers I respect, if Chris Pramas, Monte Cook, or Bruce Cordell leave the industry for greener pastures, there's certainly no assurance that the game products that come out from their "replacements" will be any good at all. They might be better, sure, but I already know I like the stuff that Chris, Monte, and Bruce put out. If they abandon the industry, I KNOW I'll be missing out on ideas from three people who inspire me and add to the quality of my game experience.
Let's put it in another perspective that might make more sense to people here. I'm currently the editor of the Living Greyhawk Journal (now in Dragon Magazine), which is really the only "official" outlet for Greyhawk material that pays more than casual attention to the 20-year history of the campaign setting.
Totally aside from whether or not I'm any good as a game designer or editor, I think you'd find little argument that I have a certain expertise in the World of Greyhawk campaign setting. A lot of Greyhawk fans value continuity. If I leave the industry because I can't make rent and could fairly easily get a better job, there's no guarantee that the guy who comes in after me will know his stuff anywhere near as well as I do. That might very well lead to a vibrant, bold new direction for the campaign setting. It also might lead to rampant continuity errors and design that's even less inspired than mine. I can easily see how some Greyhawk fans might not want that to happen.
As another example: If you like ThunderWorld, a campaign setting published by John Jacob Jingleheimer-Schmidt at Smedly Productions (a tiny more or less one-man 2d0 outfit) it stands to reason you'd probably appreciate it if J-Schmidt could continue to produce ThunderWorld products. But he's probably making a pittance, and is doing it out of love for the hobby. If he can't make money at it, eventually ThunderWorld is going to go away, probably forever. Is that good? I don't think so, no. But that's the free market. If J-Schmidt can't survive at the price point and profit margins of his products, he's going to do something else. If he can stay in the game, providing you with all the ThunderWorld products you appreciate for a modest increase you're willing to pay, he might survive. If you're not willing to pay that extra dollar (or whatever), he's done for.
That's my take, anyway.
--Erik
well, if erik cares, then he is one of the few. i'm willing to bet that he, like just about everyone else, has gone through the drive thru at midnight without contemplating the socio-economic effect of a .99 hamburger.
>>>
The difference, as I see it, is that Pimply-Faced Teen (tm) could be replaced by an identical counter jockey and my crap MacDonalds hamburger is going to taste pretty much the same as it did three years ago. (In general, I don't eat fast food because it's both bad for you and unappealing. I'll gladly pay two dollars more for, say, a Fudruckers hamburger, and if that extra money keeps Fudruckers around longer, I'm happy to pay it.)
It occurs to me, at this stage, that John Nephew is from Minnesota (where I grew up) and is probably still reading this thread. If you're into hamburgers, John, get thee to the Lion's Tap in Eden Prairie. It's worth the drive, I assure you.

Anyway, to name three designers I respect, if Chris Pramas, Monte Cook, or Bruce Cordell leave the industry for greener pastures, there's certainly no assurance that the game products that come out from their "replacements" will be any good at all. They might be better, sure, but I already know I like the stuff that Chris, Monte, and Bruce put out. If they abandon the industry, I KNOW I'll be missing out on ideas from three people who inspire me and add to the quality of my game experience.
Let's put it in another perspective that might make more sense to people here. I'm currently the editor of the Living Greyhawk Journal (now in Dragon Magazine), which is really the only "official" outlet for Greyhawk material that pays more than casual attention to the 20-year history of the campaign setting.
Totally aside from whether or not I'm any good as a game designer or editor, I think you'd find little argument that I have a certain expertise in the World of Greyhawk campaign setting. A lot of Greyhawk fans value continuity. If I leave the industry because I can't make rent and could fairly easily get a better job, there's no guarantee that the guy who comes in after me will know his stuff anywhere near as well as I do. That might very well lead to a vibrant, bold new direction for the campaign setting. It also might lead to rampant continuity errors and design that's even less inspired than mine. I can easily see how some Greyhawk fans might not want that to happen.
As another example: If you like ThunderWorld, a campaign setting published by John Jacob Jingleheimer-Schmidt at Smedly Productions (a tiny more or less one-man 2d0 outfit) it stands to reason you'd probably appreciate it if J-Schmidt could continue to produce ThunderWorld products. But he's probably making a pittance, and is doing it out of love for the hobby. If he can't make money at it, eventually ThunderWorld is going to go away, probably forever. Is that good? I don't think so, no. But that's the free market. If J-Schmidt can't survive at the price point and profit margins of his products, he's going to do something else. If he can stay in the game, providing you with all the ThunderWorld products you appreciate for a modest increase you're willing to pay, he might survive. If you're not willing to pay that extra dollar (or whatever), he's done for.
That's my take, anyway.
--Erik