D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

What Flavor of Setting would you like them to create?

  • Heroic Fantasy

    Votes: 28 27.2%
  • Swords and Sorcery

    Votes: 37 35.9%
  • Epic Fantasy

    Votes: 12 11.7%
  • Mythic Fantasy

    Votes: 15 14.6%
  • Dark Fantasy

    Votes: 23 22.3%
  • Bright Fantasy

    Votes: 16 15.5%
  • Intrigue and Politics

    Votes: 16 15.5%
  • Mystery and Investigation

    Votes: 16 15.5%
  • War and Battle

    Votes: 15 14.6%
  • Wuxia/Anime

    Votes: 25 24.3%
  • Modern Fantasy

    Votes: 17 16.5%
  • Urban Fantasy

    Votes: 20 19.4%
  • Science Fantasy

    Votes: 17 16.5%
  • Apocalyptic or Post Apocalyptic Fantasy

    Votes: 11 10.7%
  • Other (Please describe)

    Votes: 6 5.8%

I haven't seen anyone pick a Mordenkainens tiefling.

I saw a lot of phb ones picked.

Its the look/cool factor. They didn't become decent until tashas. Mordenkainens was an improvement but cha was locked in.
Can't help but notice that your bar for "good" just keeps going up. Another couple posts and I expect the "lore" choice to need +3cha +2 floating minimum just to clear "ok" or "workable"
 

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As DM, I only allow the 2024 Players Handbook version, as that one balances well with the other species options and is the most versatile to build character concepts.

We started using Tashas.

I dont allow the SCAG one.

Mordenkainens is fine.

Fire resistance is situational and the extra spells are basically common now.
 

@Hussar I just bought the new Forgotten Realms books and inside I see that in Calimshan there are settlements of Dragonborn, and that Dragonborn were instrumental in destroying a dracolich for the Sultana, meaning they did relevant to history that is in official books. Because of their loyalty to the Sultana, many were put in positions of power in Calimshan.
 

Back to the results, and maybe it is just this forum, but it amazes me how many people want Swords and Sorcery or Dark Fantasy, yet D&D doesn't address it. I don't mean bend their game towards it. I don't think they have to. But a five-page blurb in the DM's Guide with alternate rules - that seems like a no brainer.
 

Between the SM Sterling and John Gwynne books I have been reading lately, I want a world that the players would think is postapocalyptic, but the PCs don't, something like "grandpa is always going on about how every city guard used to have +3 swords, every other wizard could cast wish, and there were arcane gates all over the place, but I think he just has Old Timer's disease." The Eternal Empire of the Elves or Giants or whatever didn't collapse 1,000 years ago but more like 50 years ago.

Things are still raw. When the PC's want to go into the ruined city, the village elders don't oppose them because the elders are stodgy old foggies, but because some of them remember watching their parents or siblings being eaten by cannibals or dissolved by oozes in that same city.
 

Back to the results, and maybe it is just this forum, but it amazes me how many people want Swords and Sorcery or Dark Fantasy, yet D&D doesn't address it. I don't mean bend their game towards it. I don't think they have to. But a five-page blurb in the DM's Guide with alternate rules - that seems like a no brainer.

Because what Wizards thinks the people want has been warped by a disconnect from reality, they have been lead astray.
 

Back to the results, and maybe it is just this forum, but it amazes me how many people want Swords and Sorcery or Dark Fantasy, yet D&D doesn't address it. I don't mean bend their game towards it. I don't think they have to. But a five-page blurb in the DM's Guide with alternate rules - that seems like a no brainer.
There is a section on Dark Fantasy in VGR.

But I don't see why you would need alternate rules to do either.
 

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