Paul Farquhar
Legend
What rules do you think need changing?I agree. But, that is why it should just be a five-page rule variation in the DM's Guide.
What rules do you think need changing?I agree. But, that is why it should just be a five-page rule variation in the DM's Guide.
The main ones would be the Swords rules and the Sorcery.What rules do you think need changing?
What rules do you think need changing?
This is setting fluff, not game rules.Where sword and sorcery is moreorless Conan or subversively the antihero Elric, the general idea is, this is the human world that existed before God destroyed it by a flood: "antediluvian".
In practice the setting tends toward:
Urban towns are corrupt and Evil, but rural farms wholesome and Good.
Personal ambitions determine all conflicts, everything is ethically gray, and cosmic battles of Good versus Evil are nonexistent. Violence is pervasive, escalating, and destabilizing the cosmos. Hence violence is the cause of the soon-to-come cataclysm of the metaphorical flood, but the violent are unaware of the immanent environmental disaster that they are causing.
Characters are vulnerable. Level 8 is the highest level possible anywhere.
Magic is generally rare and corrupting. Typically the rural protagonists are nonmagical, and the urban antagonists magical. Albeit Elric subverts this by an antihero urban mage. Remove all fullcasters from the setting, except Warlock is probably ok and is appropriate thematically. Partcasters are fine but still rare in the setting and corruptible. Rogue Trickster is appropriate for a default mage. The main villain is a mage.
Corruptible means strongly pressures characters to make exploitative, violent, selfpreserving choices.
Unless they are Elric.The main ones would be the Swords rules and the Sorcery.
Thematically the swords is the Player Characters and the sorcery is the boss Characters.
Nope. Marital Characters in 5e are stronger than Conan already. You might want to suggest that PCs select martial characters - if they ignore you, they are clearly not into the setting, so play something else.So you would need rules to increase the power and flexibility of Martial Weapons combat and Skill use.
Casters are plenty dangerous in S&S. They are just less common and more likely to be villainous. Which the DM can do without rules, since they populate the world.And nerf Magic accordingly.
No need to do that, since if your players want to be here they won't be playing casters, and you don't want to nerf the bad guys.Probably rules to convert half casters to third casters and full casters to half casters with access to high level magic still.
The DM decides what goes into the world. No rules are required for them to put in fewer magic items.Then you'd need more rules on the items so characters don't gradually lean to magic over time.
It's all DMing the setting.The rest is DMing and setting. But you need variant rules to keep the game from getting stale.
I generally agree. But. Things like banning fullcasters, capping levels at 8, and perhaps a mechanic to make spellcasting encourage violence (compare Dark Sun defiling mechanic), are rules mechanics.This is setting fluff, not game rules.
As I said, no need to ban them.I generally agree. But. Things like banning fullcasters,
Not a rule, a campaign parameter. And Conan, Elric etc seem plenty superpowered to me anyway.capping levels at 8,
Defiling never worked as a game mechanic.and perhaps a mechanic to make spellcasting encourage violence (compare Dark Sun defiling mechanic), are rules mechanics.
Elric is an anomalyUnless they are Elric
Martial characters would get flexibility.Nope. Marital Characters in 5e are stronger than Conan already. You might want to suggest that PCs select martial characters - if they ignore you, they are clearly not into the setting, so play something else.
No. You can play spellcasters in S&S. You just would be weaker in magic and more weapon focus. Like rangers and paladins but with limited weapon choice.No need to do that, since if your players want to be here they won't be playing casters, and you don't want to nerf the bad guys
I think you remove certain spells (maybe even the magic system), fiddle with the long rest/healing, show DMs and players how to adjust flavor text, beef up singular creatures, and make fighting a large group of guards close to impossible (possibly tinkering with armor). I think part of the goal is to have fewer encounters per day (1 or 2), cross-country exploration more of a hardship, and a cities/towns (despite the thieves' guilds) more of a safe-haven.What rules do you think need changing?
Grey Mouser.Most Sword and Sorcery has the majority of protagonists no spellcaster or primarily warrior
I don't see that has anything to do with S&S. Conan is if anything less flexible than a typical 5e fighter or barbarian. And a caster with less magic in more martial? You have just described Gandalf, very much not S&S.Martial characters would get flexibility.
Magic characters would lose magic power but gain martial power.
That's the main rules.
Elric summons gods to do his bidding and walks between planes. Villainous necromancers raise armies of undead and make themselves virtually immortal in Conan. Doesn't look like casters are weak to me. Rare? Sure, but weak? No.No. You can play spellcasters in S&S. You just would be weaker in magic and more weapon focus.