D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

What Flavor of Setting would you like them to create?

  • Heroic Fantasy

    Votes: 29 27.4%
  • Swords and Sorcery

    Votes: 38 35.8%
  • Epic Fantasy

    Votes: 12 11.3%
  • Mythic Fantasy

    Votes: 15 14.2%
  • Dark Fantasy

    Votes: 24 22.6%
  • Bright Fantasy

    Votes: 16 15.1%
  • Intrigue and Politics

    Votes: 19 17.9%
  • Mystery and Investigation

    Votes: 16 15.1%
  • War and Battle

    Votes: 15 14.2%
  • Wuxia/Anime

    Votes: 26 24.5%
  • Modern Fantasy

    Votes: 18 17.0%
  • Urban Fantasy

    Votes: 21 19.8%
  • Science Fantasy

    Votes: 17 16.0%
  • Apocalyptic or Post Apocalyptic Fantasy

    Votes: 11 10.4%
  • Other (Please describe)

    Votes: 6 5.7%
  • Carmageddon

    Votes: 0 0.0%
  • Paranormal Romance

    Votes: 0 0.0%

If I were to make a fantasy heartbreaker, one thing I do is except for a section in the DM book that contains the variant rules, I would create a chapter of setting guides with the variant rules for those settings in those subjects.

Because quite frankly Ford and sorcery is a genre that is, for the most part, by the general audience preferred to be watched than played.

The majority prefer hearing a sword and sorcery story then actually running a character in it.
Magical supercharged carmageddon for the win.
 

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I don't see that has anything to do with S&S. Conan is if anything less flexible than a typical 5e fighter or barbarian. And a caster with less magic in more martial? You have just described Gandalf, very much not S&S.

If your players want to play an S&S type protagonist they will make one. And if they don't you really shouldn't be trying to impose your preferences on them by nefing what you don't want them to pick
LOTR is Epic Fantasy.
But Gandalf runs like a S&S character.
Fighting with weapons 95%. Casting a few times

That is the main decision.

Are you banning Full Casters or Altering them?

Because 5e casters are written where you need casters or very fantastical monsters on the other side.
 

LOTR is Epic Fantasy.
But Gandalf runs like a S&S character.
Fighting with weapons 95%. Casting a few times

That is the main decision.
Gandalf in no way resembles any S&S character that I can think of.

Oh, and what S&S caster fights with a staff or sling? Because I can’t think of any, proficiently or otherwise.
Are you banning Full Casters or Altering them?
Neither. I’m trusting my players to make an S&S type character (or say they don’t want to play an S&S game).
Because 5e casters are written where you need casters or very fantastical monsters on the other side.
So? Conan fights casters or fantastical monsters in pretty much every story. They are rare in the world, but Conan somehow manages to encounter them on a regular basis anyway.
 
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LOTR is Epic Fantasy.
But Gandalf runs like a S&S character.
Fighting with weapons 95%. Casting a few times

That is the main decision.

Are you banning Full Casters or Altering them?

Because 5e casters are written where you need casters or very fantastical monsters on the other side.
Gandalf is a freaking maiar. The beings so powerful they literally participated in creating middle earth into existence
 

Gandalf in no way resembles any S&S character that I can think of.

Gandalf is a freaking maiar. The beings so powerful they literally participated in creating middle earth into existence
Gandalf isn't a S&S character.

Gandalf actively nerfed and restricted his power that that how he appeared in media would not be too out of place in Swords and Sorcery as a human mage.
 


Ne even early 5e still had pretty solid overlap with that part of the venn diagram. A lot of the reason for that inescapable fact boils down to the way death saves and the removal of a need to heal all damage between 0 & neg ten from hovering on death's door birthed yoyo/wackamole healing. That first bit of cozy poisoned fruit was turbocharged by how all of the monsters have math assuming a bonkers trifecta of A: deliberately under optimized PCs with no feats in a game where feats are such an expected default that they are practically a trope B: no magic items in a game that has been literally swimming in magic items since the earliest editions C: the choice to give PC's an absurd 6-8 medium-hsrd adventuring day gas tank that makes the grindiest of ultra grindy grindfests say "whoa... Wait a second". Saying it was done in service of roleplay and storytelling while so gratuitouslt lighting the Hickman manifesto that kicked off the story in d&d trend just makes even the 2014 phb alone scoot further into the overlapping bit of the venn diagram
  1. A player objective more worthwhile than simply pillaging and killing.
  2. An intriguing story that is intricately woven into play itself.
  3. Dungeons with an architectural sense.
  4. An attainable and honorable end within one to two sessions playing time

That's all true I suppose, the tone didnt seem so whatever people want to call post Tashas however originally. It just felt like D&D.
 


D&D lacks a summoner class to represent Elric. There are summon spells, and the concept can be built. But no class mechanically emphasizes and specializes in these spells.
Pathfinder does have a Summoner class.

From d20PFSRD:

While many who dabble in the arcane become adept at beckoning monsters from the farthest reaches of the planes, none are more skilled at it than the summoner. This practitioner of the arcane arts forms a close bond with one particular outsider, known as an eidolon, who gains power as the summoner becomes more proficient at his summoning. Over time, the two become linked, eventually even sharing a shard of the same soul. But this power comes with a price: the summoner’s spells and abilities are limited due to his time spent enhancing the power and exploring the nature of his eidolon.

Not quite sure if this is what you had in mind.
 

D&D lacks a summoner class to represent Elric. There are summon spells, and the concept can be built. But no class mechanically emphasizes and specializes in these spells.
There are a number of ways to do an Elric-type character in D&D. Deities and Demigods made him a multiclassed wizard/fighter, since his magic is learned, the hexblade warlock was based on Elric. You could do a fighter/artificer(alchemist) due to his reliance on potions or a ranger given his similarities to Geralt.

You don’t want players making exact clones anyway. Inspired by is fine.
 

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