All of the adventure paths previous to Carrion Crown have at least 4 PCs pre-statted in them.
I'm curious why they've stopped including the pregens in the Adventure Paths. I kind of liked having them there as a rough gauge as to expected power level/characters/items for running the adventures. It was also nice to be able to grab one of them if I wanted to add an NPC to a group because the group was shy a player or two.
Looking at the premade sheets, I have some questions. I thought I was doing character creation properly, but I was doing the skills differently.
Looking at the very first premade core character, the barbarian dwarf, his int score is 8, which is -1, and he gets 4-int skills per level, so 3 skill ranks. Class skill is acrobatics, but he only has +2, if he were to put a skill rank to acrobatics wouldn't it be 1 skill rank + 3 for a class skill?
Or the elf sorcerer has a 7 for diplomacy, but only 4 points, and diplomacy isn't a class skill.
Can someone please explain?
I'm curious why they've stopped including the pregens in the Adventure Paths. I kind of liked having them there as a rough gauge as to expected power level/characters/items for running the adventures. It was also nice to be able to grab one of them if I wanted to add an NPC to a group because the group was shy a player or two.
I was going to be playing with a few new people, and if they don't feel like creating a character, I would like to have a few premade ready. Is there somewhere I can get some premade lv1 characters, or is it just easier making them myself?
Dwarven Waraxe +3 (1d10+3, 20/x3, S)
Light Crossbow +2 (1d8, 19/x2, P)
Armor Spikes +3 (1d4+3, 20/x2, P)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.