Hey guys,
so im currently studying medicine and have very little time on my hands, but im running an SWSE game and really loving it. Its my first sustained foray into DMing (GMing in SWSE i guess) and its really great, but im trying to work out hwo to get the most "bang for my buck" preparing for adventures. I usually have at least a week if not two to prep for my group, and i like playing alot of things as they come on the day.
so far i havnt had to run much combat but im wanting to change that as we enter the 5th session, i think its time to really start spicing it up. I feel fairly confident with the ruleset now, and im an avid fan so in terms of the universe im very "fluent".
So im wondering what is the best way to be preparing for my sessions. Im trying not to control the game too muhc, but rather encourage the players to find their own ways towards the goals which will move the game forward, and assist them in doing so. Ive given each player a contact list of NPCs their characters know from before the campaign to assist with this, so when they get stuck they can see "lets go see this info broker i know" or "I know a slicer who can help us out".
I guess im not sure what is most important for me to have prepped. Is it plannin gout combats/encounters or possible directions the characters may go? Is it major NPCs and how they will interact with the group in the next session?
Basically looking for advice on what you guys find are the most useful ways to spend minimal prep time, in terms of making the advenutres fun and not bland, and also what are big NO NOs for leaving till the last minute (that really take away from the fun of the game).
thanks a ton guys really loving getting into the DMing
Day
so im currently studying medicine and have very little time on my hands, but im running an SWSE game and really loving it. Its my first sustained foray into DMing (GMing in SWSE i guess) and its really great, but im trying to work out hwo to get the most "bang for my buck" preparing for adventures. I usually have at least a week if not two to prep for my group, and i like playing alot of things as they come on the day.
so far i havnt had to run much combat but im wanting to change that as we enter the 5th session, i think its time to really start spicing it up. I feel fairly confident with the ruleset now, and im an avid fan so in terms of the universe im very "fluent".
So im wondering what is the best way to be preparing for my sessions. Im trying not to control the game too muhc, but rather encourage the players to find their own ways towards the goals which will move the game forward, and assist them in doing so. Ive given each player a contact list of NPCs their characters know from before the campaign to assist with this, so when they get stuck they can see "lets go see this info broker i know" or "I know a slicer who can help us out".
I guess im not sure what is most important for me to have prepped. Is it plannin gout combats/encounters or possible directions the characters may go? Is it major NPCs and how they will interact with the group in the next session?
Basically looking for advice on what you guys find are the most useful ways to spend minimal prep time, in terms of making the advenutres fun and not bland, and also what are big NO NOs for leaving till the last minute (that really take away from the fun of the game).
thanks a ton guys really loving getting into the DMing

Day