Prestige Class help.

I would suggest either Streetfighter, or just keep mixing Fighter and Rogue for a while. Your build is actually very solid for double duty. And a fighter 10/rogue 10 gets uncanny dodge, +5d6 sneak attak, six bonus feats, and a rogue special ability. Since you have a good Intelligence, if you took at least two more fighter levels, you could qualify for Duelist. If you wanted to do something different, you could look into qualifying for Suel Arcanomach around that level, too. You could also dip into four levels of sorcerer and become a Spellsword; that would allow you to mix light armor, sneak attack, tumbling, invisibility, touch spells, and true strike, with very solid saves.

You are far from screwed, but there are not many PrCs that you can qualify for. If you don't mind straying a bit from your archetype, you could also go for Animal Lord. With a few ranger levels, you could snag Highland Stalker.
 

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Duelist (DMG), Invisible Blade (Complete Warrior) or Streetfighter (Complete Adventurer) are all good choices. But if you want to go front line, then more levels of fighter are the way to go. Invisible Blade is dependent on daggers or kukris - which may or may not suit you.

In terms of re-engineering your character, there are rules in the PHB II about retraining that might suit your situation.
 


Question said:
Duelist, no, precise strike is a joke, and no armor means your AC is also a joke.

Why? With an Int bonus of +4, you're as good as a chain shirt, the best light armor, and your bracers of armor can match the enhacement bonus of anything out there. Precise strike is actually pretty nice. Acrobatic charge is really good.
 

After looking over all the suggestions, which I thank you for, I have decided to hold out till next session. See how I am playing him and then go from there. Thief-acrobat looks good but I may just wait till 9th level for my next feat and decide from there. I may go with Master Inquisitive from Eberron or Extreme Explorer. I know that the first is much less of a fighter but by that level we should be a bit better off. We are playing the Red Hand of Doom so I think being a flexible and adaptable character will pay off. Thanks again for all that contributed.
 

Since no one's explictly pointed this out yet, you have a slight schizophrenia with feats. Some grant bonuses with ranged weapons, others with melee.

That said, I think if you just took Weapon Focus(Dagger) as your next feat, you'd qualify for both Invisible Blade and Master Thrower. Or you could take the original class, which was split into the other two for Complete Warrior. (It looks like it's been updated since then.)
 

pawsplay said:
Why? With an Int bonus of +4, you're as good as a chain shirt, the best light armor, and your bracers of armor can match the enhacement bonus of anything out there. Precise strike is actually pretty nice. Acrobatic charge is really good.

With an int bonus of +4. Most rogues will have +2 or +3(MAD). Bracers cost a TON. It would be significantly cheaper to simply buy a chain shirt, and stack enchantment bonuses on it. +5 chainshirt costs around 25k and gives +9 armor. +8 bracers of armor cost more than twice that. Why is acrobatic charge good?
 

Question said:
With an int bonus of +4. Most rogues will have +2 or +3(MAD). Bracers cost a TON. It would be significantly cheaper to simply buy a chain shirt, and stack enchantment bonuses on it. +5 chainshirt costs around 25k and gives +9 armor. +8 bracers of armor cost more than twice that. Why is acrobatic charge good?

But you won't buy bracers +8. You'll buy bracers +6, wear a ring of protection +3, and then add in your Int bonus.

Acrobatic charge is good because an enemy cleric could be 15' away with his bodguards in front of him, and if you won the initiative you could sneak attack him in round one.
 

A good rogue fighter PRC is Nightsong enforcer. There are some RP requirements but it's really not hard to adapt to any world. From Complete Adventurer page 60. Gives full BAB, ok skills, some sneak attack and a few teamwork based abilities. Reqs is +5 BAB, MS/Hide 10 ranks, Improved init and Evasion. Obviously it would require some character adjustment to enter right away, but just one feat most likely.
 

Duelist is ideally going to be stacked with other things to be optimal, things that are not present in this build.

May I suggest occult slayer? Two levels gets you spell turning 1/day, which could boost your survivability (evasion already covers area damage; spell turning will help cover targeted damage) while making it even more unpleasant for an enemy spellcaster to stand near you (you deal extra damage when using a readied action to strike someone in the middle of casting.)
 

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