reapersaurus said:
To fake or imitate a CLASS, you have to meta-game things. You have to assume that the world knows about D&D classes, and the abilities and skills that come with it. This requires a suspension of disbelief that I am not comfortable with.
While we, as players, have read the book and understand the mechanics of class levels and abilities, I wouldn't feel comfortable gaming in a world where the common villager asks an outwardly noble and pious adventurer, "Why don't you just Lay Hands on that guy?"
But, why wouldn't a villager ask that? Okay, he might not call it "Laying on Hands," but certainly someone claiming to be a Holy Warrior is going to be viewed as a form of divine influence. In a world where miraculous healing is commonplace -- or at least likely to be a frequent addition to news -- why would someone
not expect healing of some kind? Only in the most rural areas could someone bilk the common people and get out of town before the truth is known. Someone providing legitimate healing for personal gain (i.e. cold, hard cash) would be more believable.
This whole approach of bluffing abilities precludes that you don't get what's wrong about faking being a paladin based on the abilities they traditionally have.
I agree with you, here. I
don't get what's wrong. Internet phishing scams operate on the principle that -- at least for the more sophisticated ones -- you go to a web site and have access to certain features (i.e. your abilities mentioned above) and are tricked into believing the experience is a legitimate one. In the process, the thieves get away with your money/identity/etc. These folks are faking being financial institutions based on the "abilities" they traditionally have.
Further, IMO many players and DM's treat classes as just numbers on paper - they treat their characters as an amalgamation of abilities they can do. I sincerely doubt that a village that was being lorded over by an evil creature or organization would question what class the adventurer(s) were that saved them. That noble LG fighter that follows Heironeous would be just as celebrated as a LG Paladin who freed them. Just like a LG rouge (yeah, right

) would be celebrated, regardless of what set of powers he used while risking his life for the villagers.
I'll agree with you, here, though I'll disagree, too.
Philosophical debating aside, at some point the character
is just an amalgamation of numbers and abilities. It's up to the player to turn that skeleton into a real character, with ideas, ambitions, and motives for being, doing, and acting.
It's true that commoners aren't going to care (much) about who saved them from their Horrible Fate(tm). However, the con man concept goes beyond those villagers and tries to deceive those who should know better.
BTW: I don't believe you can 'fake' being LG to people for a long period of time. You either are, or you aren't. Your alignment is based on your actions. If you consistently do good, and act like a paladin, than you ARE becoming closer to LG. It's not like a mantle you put on for an act. Alignment reflects your inner being. And when people meet you, talk to you, etc they get a sense of what kind of person you are over a long period of time.
For the most part, I think you're right. However, I don't think it would be hard to fool people for a pretty long time. Collecting "tithes" for the church is easy enough, and only the people you hang around for a long time (i.e. fellow adventurers) are likely to discover the shenanigans after awhile ("Hey, you've collected 100,000 gold pieces for the Chuch of Philbert, right? So, when you gave them the money, they just
gave you that
longsword +5? Yeah, right... Let's talk, buddy...").
Keep in mind that this was a significant theme in "Harry Potter and the Chamber of Secrets." Gilderoy Lockhart -- a dashing "wizard" of "gret ability" -- weaseled his way into the upper echelons of Hogwart's School. He was superb at pretending to be what he wasn't!
I've just never been a fan of a world where a group of adventurers walks into town, and the local populace falls on their knees, revering and extolling praise on the party "paladin."
A true paladin only gets respect from people he encounters by:
a) the actions that he has done for the people he encounters
or
b) the respect he is afforded based on some (usually) religious order that is known to the people he encounters. This order certainly would know whether this rogue is "faking it". Further, I'm sure they'd be quite upset if a rogue was faking being one of their organization, if he wasn't.
Here, we agree completely. However, the average person has a tendency to laud famous, powerful people. A true paladin
does earn respect from people based on his deeds and actions (and maybe from the nearby monastery, too), but what about the leech who wanders into town and takes advantage of that? Surely, the nearby religious order would take great offense! And to me, this sounds like an excellent reason to play this character rather than to ban him from the game.
Although I can't be certain about it, I think that part of the allure of this concept for me is that it not only
could fail, but more likely
will fail. And, while I'll admit to having some fun with the front end of the character, I suspect my real enjoyment will come with this character's tragic transformation into- well, whatever he transforms into after his confidence game has been discovered!
Any questions, I'd be glad to clarify any of these points.
I appreciate your opinion on this. I've read a great number of your posts in the past, and I agree with you about 50% of the time.

Regardless of whether I agree or not, you always have very insightful things to say. So please, pick my logic apart -- I feel it'll force me to make a better character, and that can never be bad.