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price check: quiver of infinite arrows

Psionics to the rescue!

SRD said:
Call Weaponry
Psychoportation (Teleportation)
Level: Psychic warrior 1
Display: Material
Manifesting Time: 1 round
Range: 0 ft.
Effect: One weapon; see text
Duration: 1 min./level; see text (D)
Saving Throw: None
Power Resistance: No
Power Points: 1

You call a weapon “from thin air” into your waiting hand (actually, it is a real weapon hailing from another location in space and time). You don’t have to see or know of a weapon to call it-in fact, you can’t call a specific weapon; you just specify the kind. If you call a projectile weapon, it comes with 3d6 nonmagical bolts, arrows, or sling bullets, as appropriate. The weapon is made of ordinary materials as appropriate for its kind. If you relinquish your grip on the weapon you called for 2 or more consecutive rounds, it automatically returns to wherever it originated.

Weapons gained by call weaponry are distinctive due to their astral glimmer. They are considered magic weapons and thus are effective against damage reduction that requires a magic weapon to overcome.

Augment: For every 4 additional power points you spend, this power improves the weapon’s enhancement bonus on attack rolls and damage rolls by 1.

Seems a little better for basing an item on.... at 1 min/level, use-activated, you're looking at 2,000 gp * 1 ("spell") * 1 (caster) = 2,000 gp.

And you get an infinite supply of mundane arrows that vanish two rounds after leaving your hand. You can fire all day, but you can't flood the market. And you can't fire into (or through?) an anti-magic field. The arrows are mundane (although I might permit you to get magic arrows, even though the spell itself technically wouldn't allow it - but you're only getting the arrows, not the bow, so it's a fair trade off - by paying for augmentation with a higher "caster" level and effective spell level - so an effectively 3rd level spell at caster level 5 would get you +1 arrows for 30k, +2 arrows for a 5th level spell equivalent at caster level 9 for 90k, +3 arrows for a 7th level spell equivalent at 13th caster level for 182 k, and +4 arrows for a 9th level spell equivalent at 17th caster level for 306k... oh, Epic item multiplier.... so that's 3,060k. And +5 arrows for an 11th level spell equivalent at caster level 21 for 4,620k, +6 arrows for a 13th level equivalent spell at caster level 25 for 6,500k, et cetera.
 

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Jack Smith said:
Psionics to the rescue!

I was going to suggest something entirely similar, but based on the 1st level poser bolt.

SRD said:
Bolt
Metacreativity (Creation)
Level: Psion/wilder 1
Display: Material
Manifesting Time: 1 standard action
Range: 0 ft.
Effect: A normal bolt, arrow, or sling bullet
Duration: 1 min./level
Saving Throw: None
Power Resistance: No
Power Points: 1

You create 2d4 ectoplasmic crossbow bolts, arrows, or sling bullets, appropriate to your size, which dissipate into their constituent ectoplasmic particles when the duration ends or after being fired. Ammunition you create has a +1 enhancement bonus on attack rolls and damage rolls.

Augment
For every 3 additional power points you spend, this power improves the ammunition’s enhancement bonus on attack rolls and damage rolls by 1.

This also a 1min/level power, so the price listed by Jack Smith is accurate. Interestingly, arrows from this power automaticly have a +1 enhancement, and the augments to increase that enhancement are 3pp, instead of 4pp for Call Weaponry.
 

Supposing an archer, played for 20 levels, with 14 average encounters per level, firing an average of 4 arrows per round for an average of 6 rounds per encounter, that makes 6720 arrows fired in the campaing, which is 336 quivers, each one costing 1 gold coin. The item will be valuable in trems of bookkeeping and weight carried, but not so much in terms of real money if the arrows crumble after a couple rounds or so to avoid the "arrow factory" thing.

If we're talking about masterwork, magical or special material arrows, then the calculation isn't of course valid.
 
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There used to be a link to the Lone Drow stats on the wizards site, but I cannot get it to work. So here is what I have of thier pricing of an unlimited quiver.

Moderate conjuration; CL 7th; Craft Wondrous Item, magic weapon, minor creation; Price 28,000 gp (standard arrows), 29,000 gp (masterwork arrows), 32,000 gp (+1 arrows), 44,000 gp (+2 arrows), 64,000 gp (+3 arrows), 92,000 gp (+4 arrows), 128,000 gp (+5 arrows); Add an additional +6,000 gp for adamantine arrows, +4,005 gp for cold iron arrows, or +200 gp for alchemical silver arrows; Weight 1 lb.
 

Someone said:
Supposing an archer, played for 20 levels, with 14 average encounters per level, firing an average of 4 arrows per round for an average of 6 rounds per encounter, that makes 6720 arrows fired in the campaing, which is 336 quivers, each one costing 1 gold coin. The item will be valuable in trems of bookkeeping and weight carried, but not so much in terms of real money if the arrows crumble after a couple rounds or so to avoid the "arrow factory" thing.

If we're talking about masterwork, magical or special material arrows, the things may change.
edit: misread what you were saying...
 

keep in mind that if the arrows disappear, it makes the quiver vastly more useful to assasins and the like. You kill a guy and remove all trace of the murder weapon? I'll take 2.
 


Just to support the "much, much cheaper than 56,000 gp" angle, think of what it could cost to buy a handy haversack and then spend 1000 gp on arrows. That would be 20,000 arrows, cost 3000 gp, and be utterly ridiculous. 2000 gp for an endless quiver is probably fair.

your 56,000 gp estimate is done correctly for minor creation, but as written is a terrible way to create arrows. you specified minor creation at will, creating anything minor creation could make whenever you wanted. i'd say that IS worth 56,000 gp.
 

Someone said:
Supposing an archer, played for 20 levels, with 14 average encounters per level, firing an average of 4 arrows per round for an average of 6 rounds per encounter, that makes 6720 arrows fired in the campaing, which is 336 quivers, each one costing 1 gold coin. The item will be valuable in trems of bookkeeping and weight carried, but not so much in terms of real money if the arrows crumble after a couple rounds or so to avoid the "arrow factory" thing.

If we're talking about masterwork, magical or special material arrows, then the calculation isn't of course valid.

I think that while this is a decent start to the analysis it is actually far more complicated than that. If you are firing mundane arrows at later levels you will be less effective. The less effective the party, the longer the encounter will last.
 

Question said:
Quiver of anariel. The stats were on wizard's site, the page dissapeared, and wizards refuses to explain where it went.
Lucky for me, i saved that page as an MHTML file a while back. Unfortunately, i can't attach it here because that's not one of the supported file types. :\
 

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