Nail
First Post
Wow.calypso15 said:Dragonlance minotaurs are humanoid.
That's whacked.
Go get 'em, tiger!
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Wow.calypso15 said:Dragonlance minotaurs are humanoid.
Technik4 said:I would just rule that it can't be made. Enlarge Person is an annoying spell at any level. Especially in a world like Dragonlance. I don't remember any of the heroes growing every fight in the books (which isn't to say there should never be anyone using Enlarge Person on the world, just not someone who constantly uses it). Just my .02.
This analysis is solid for a one-handed weapon--however, thanks to the troublesome size-increase rules for larger weapons, for a Greatsword, you instead gain:Nail said:Sure.
Benefits:
- +2 size bonus to Strength,
- a reach of 10 feet,
- weapons increase size one category,
- +4 grapple check from size.
Drawbacks:
- a –2 size penalty to Dexterity (to a minimum of 1),
- a space of 10 feet,
- a –1 penalty on attack rolls,
- and -1 AC due to its increased size.
For most combats, all of this is reduced to an effective:
- Extra reach,
- +2 Damage (Str + weapon size increase),
- -2 AC,
- -1 Ref saves
....that's it, really. It's really quite balanced for most situations.
Yup--and I can tell you from experience that the +5.5 damage is totally worth it. For a 16 Strength Greatsword Fighter at 1st level, you actually gain +50% to damage just from this spell.Nail said:Right.
2d6 goes to 3d6, which gives an extra +3.5 hp on average....a very nice boost!
I had forgotten about the difference between a +5 bonus and a +6 bonus. Nice catch.
My experience (in the DMs chair), is that the Enlarged PC gets to kill lots of things for about 2 rounds....and then falls unconscious or ...dead.Rystil Arden said:...However, the AC is probably abysmal (expect AC 12 when all is said and done), so it dies quickly
In my experience, the Enlarged PC can kick ass if you're buffing and healing her sufficiently. My low-level group relied on the fact that our dual-longswording Ranger (with Oversized TWF) was now doing 2d6+4 and 2d6+2 with his two attacks, plus more buffs, and we didn't worry *too* much about his 18 AC (after more buffs from me) because my buff Archivist combined with our healing Cleric were able to take good care of him.Nail said:My experience (in the DMs chair), is that the Enlarged PC gets to kill lots of things for about 2 rounds....and then falls unconscious or ...dead.![]()
The space that the enlarged PC takes up make an interesting difference. Not only can more monsters crowd around, but the space also limits how the PC allies can move around.
In particular I'm thinking of an end-of-adventure combat in which the PCs burst into the goblin king's throne room. The dwarven Bbn/Ftr got enlarged....and then quickly surrounded. The other PCs were behind the dwarf, essentially trapped and useless in the hallway behind him.
Later he was hit with a Hold Person, and I got to try a whole bunch of coup de graces on him. Amazingly, he survived 5 of them.
blargney the second said:Your DM's 10k gp price is quite reasonable compared to buying 50 potions of enlarge person. For a character who stands to gain a lot of benefit from a size increase, that item would be HUGELY powerful.
-blarg