Price Check: Ring of Enlarge Person 1/day

calypso15 said:
1/day, for a 5 round duration: 10,000gp.

That's crazy expensive. A first level potion of enlarge is a standard action for 10 rounds, for 250 gp. So it's BETTER than the item you are looking for (lasts twice as long), and you could buy 40 days worth for that price (in potions), usable more than once a day if you like!

I'd just go ahead and buy some potions and use the heck out of them. Make that DM regret being unreasonable about this issue. Drink more than one a day, and make sure you use those full ten rounds, and if your DM is smart they will rapidly figure out that they overpriced the 1 x day item.

Of course, that is an expensive price for you to pay to teach your DM how to price items fairly :(
 
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Hammerhead said:
No. Check the SRD. Potions of Enlarge Person are 250 gp for caster level 1. They cost more because the casting time of Enlarge Person is 1 round.

And I highly doubt your DM is "screwing you over" as much as "trying to fairly price an item." They're called guidelines for a reason.

It's extremely rare that I would harshly judge a DM on pricing. But in this case, it's hard not to (and I have no stake in this issue by the way - not my game, and no plan on such an item in any of my games). 10K for a 1/day first level spell (with half duration in fact) is outrageously expensive, even with the slightly reduced casting time. I mean, it's off the chart from my perspective.

If this DM thinks the enlarge spell in general overpowered, and has increased the level of the spell, I could better understand. But if they think enlarge is balanced at level one, then I don't understand how this DM could come up with 10K for such an item.
 
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Hammerhead said:
No. Check the SRD. Potions of Enlarge Person are 250 gp for caster level 1. They cost more because the casting time of Enlarge Person is 1 round.
Not so much.

The 250 gp price is a copy-paste error from 3.0e, when Enlarge Person was a 10% per caster level (max 50%), so you needed a 5th level caster for full effect. The 3.0e price was kept unchanged in 3.5e.....even though the spell itself changed. It's an error.

A potion can be made of any spell with a casting time of 1 minute or less. There is no cost difference for casting times.

A potion is worth 50 gp per spell level per caster level.
 

Ask the DM if he really thinks the spell is second level.

If so the price is:

2(Spl Lvl) * 3(CL) * 1800gp * 1/5(1/day) = 2,160 gp

His price is......inappropriate.
 

I would assume the DM failed to include the 1/5 factor for "once per day".

I'd ask him about the same ring for 2000gp and show him Nails examples for level 1 and level 2 spells.

What kind of setting is this playing in? I have bad experiences with Enlarge Person in humanocentric low magic settings :D
 

Darklone said:
I would assume the DM failed to include the 1/5 factor for "once per day".

I'd ask him about the same ring for 2000gp and show him Nails examples for level 1 and level 2 spells.

What kind of setting is this playing in? I have bad experiences with Enlarge Person in humanocentric low magic settings :D

It's Dragonlance.

Really, if he doesn't want me to have a Ring of Enlarge Person, I'd prefer he just say that, rather than pulling numbers out of thin air. I'm not going to try to further convince him, as that would be a lose-lose situation.

Calypso
 


Look at it a little differently though. Instead of seeing it as a 1st level spell, calculate on effects. You gain reach, and you weapon damage increases a dice size, and you get grapple bonuses. You also have -2 to your ac and -1 to reflex saves. For arguments (and some calculation simplicity) sake, I'll say the the reach is countered by the ac and reflex bonus. I personally think reach is a very strong bonus. So what you are really looking at is a magical item that increases your weapon damage 1 step, and +5 to grapple checks (+4 from increased size, +1 from strength). Going about this strangely, the weapon damage is about equal to 1 feat (monkey grip), and I think there's a feat somewhere that gets you some grapple bonuses. So let's call it 2 bonus feats.
Gloves of arrow snaring grant the snatch arrow feat 2/day. That's 4000. Without the per day limit that's about 10k. So one feat is 10,000. 2 feat is 200000, divide by 5/1 = 4000. And that probably seems reasonable. Maybe the DM misunderstood you, I think 10,000 would be about reasonable for a use acitvated Ring of Enlarge Person (But I wouldn't allow it personally.)

And really the point of this exercise is that the item creation guidelines are funky at best. Many different numbers can be achieved by using some screwy methods.
-cpd
 

Darklone said:
What about multiclassing with a level of cleric and strength domain?

Yeah, I'm strongly considering that (Mystic, actually, but same general thing). It's not out of line for the character, and I'd just end up losing a single BAB overall. Haven't decided yet, though.
 

I definitely say enlarge person should carry extra cost. IMHO is seems obvious the effect was made stronger in 3.5 to give front line PCs a "leg up" against foes. Now as long as another PC was supplying the effect with a clunky short range and 1 round casting time, It was reasonably balanced. But when you take away the opportunity cost, allowing the caster to move in that first round of combat while only the tank activates the effect, I say the effect should be costed as a 2nd level spell.
 

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