BTW, while I agree with the costing of the Enlarge Person potion in the DMG, It was most likly a copy and paste error. Potions get that duration reduction for free. Any casting time of less than a minute becomes a standard action to drink.
Another potion list error was only 1 Lesser restoration potion being listed in the DMG, when there actually are 12...
[sblock=12 flavors of lesser restoration]Potions are like spells cast upon the imbiber. The character taking the potion doesn’t get to make any decisions about the effect —the caster who brewed the potion has already done so.
So potions of
Restoration, Lesser
Conjuration (Healing)
Level: Clr 2, Drd 2, Pal 1
Components: V, S
Casting Time: 3 rounds
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Lesser restoration dispels any magical effects reducing one of the subject’s ability scores or cures 1d4 points of temporary ability damage to one of the subject’s ability scores. It also eliminates any fatigue suffered by the character, and improves an exhausted condition to fatigued. It does not restore permanent ability drain.
come in 12 flavors!
Dispels any magical effects reducing Strength and eliminates any fatigue, and improves an exhausted condition to fatigued.
Dispels any magical effects reducing Dexterity and eliminates any fatigue, and improves an exhausted condition to fatigued.
Dispels any magical effects reducing Constitution and eliminates any fatigue, and improves an exhausted condition to fatigued.
Dispels any magical effects reducing Intelligence and eliminates any fatigue, and improves an exhausted condition to fatigued.
Dispels any magical effects reducing Wisdom and eliminates any fatigue, and improves an exhausted condition to fatigued.
Dispels any magical effects reducing Charisma and eliminates any fatigue, and improves an exhausted condition to fatigued.
Cures 1d4 points of temporary ability damage to Strength and eliminates any fatigue, and improves an exhausted condition to fatigued.
Cures 1d4 points of temporary ability damage to Dexterity and eliminates any fatigue, and improves an exhausted condition to fatigued.
Cures 1d4 points of temporary ability damage to Constitution and eliminates any fatigue, and improves an exhausted condition to fatigued.
Cures 1d4 points of temporary ability damage to Intelligence and eliminates any fatigue, and improves an exhausted condition to fatigued.
Cures 1d4 points of temporary ability damage to Wisdom and eliminates any fatigue, and improves an exhausted condition to fatigued.
Cures 1d4 points of temporary ability damage to Charisma and eliminates any fatigue, and improves an exhausted condition to fatigued.[/sblock]