Price ?: Gauntlet of Mighty Fists

ARandomGod said:
how would you price that +2? As the price of the 'of Mighty Fists' enchantment doesn't count as a + weapon cost...
It does progress the same way. (But is twice/three times as expensive at all stages, of course.)
 

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ARandomGod said:
That would be a pretty poor (and semi incomprehensible) ruling, IMO.
Or did you mean to say someone might rule that two gauntlets made of different metals don't count as the same pair?
Yeah. That's what I meant. Two gauntlets of different metals would not count as two halves of the same whole. I have no idea why I wrote what I did.
 

ARandomGod said:
They say right out that gauntlets or bracers could be enchanted with 'of Mighty Fists' for 2/3 or the price of the amulet.

Well, like all "new items", it says it's really up to the DM. The article says a DM could price them at either 6,000 gp or 4,000 gp. Personally, I'm on the side of 6,000 gp.
 

ARandomGod said:
Say you did enchant gauntlets with this. Could you also have, say, one of the gauntlets made of cold iron and one of adamantium? For DR purposes??
All I know is that I get an image of a warforged brawler, working the mines of Karrnath for peanuts, and singing "One fist of iron, the other of steel, if the right one don't get you then the left one will", while loading up a cart with coal.
 

Note that, for the person interested in pursuing gauntlets of a particular material, gauntlets are weapons (see the SRD section on equipment).

Moreover, they are not special monk weapons.
 

dcollins said:
Well, like all "new items", it says it's really up to the DM. The article says a DM could price them at either 6,000 gp or 4,000 gp. Personally, I'm on the side of 6,000 gp.

Well, if you read the DMG, you'll see that ALL items, even those listed, and indeed all PrC's, etcetera, are up the the DM.

It also said (paraphrased) that the Dm could price it at 6,000 if he felt MEAN!

Because really, he *could* just take the items, and indeed the entire enchantment, out of the game altogether! It's his world.

I actually wanted this because a different player in a game I'm playing (not DMing) is playing a monk, and it caused me to bring up a thread on the overal viability of monks, which I think is pretty low. Well, they're hard to kill, but they don't really hurt anything either. And I was attempting to think of potential ways that they could be made better, to make the class more attractive, without making them 'overattractive' as it were. Not that I think they actually *need* any changes. Mostly as a hypothecital intellectual excersize. This came up as an example from me of something that actually does effectively change the monk for the better without altering him. WoTC officially stating that the Amulet of Mighty Fists was priced higher than they themselves think an appropriately slotted item should be priced. It also fairly neatly dispells, IMO, the previously held opinion that a monk striking with gauntlets would not be using his monk attacks. If that were true the gauntlets so meantioned would make the monk unable to attack with his hands. And making an item to improve unarmed strikes that simultainiously invalidates the ability to strike unarmed seems contradictory enought that it would need to be meantioned if they felt that were the case.

Of course, Dm's can remove GreatSwords or Falchion's from the game too if they want! And I've seen a number of them remove the Spiked Chain. (Although I thought the most diplomatic group who had that issue did it best by ruling instead that you can't TRIP with a spiked chain).

We actually came up with some pretty good idea, IMO. Nothing I'd actually espouse adding onto the monk, which I think is pretty well written, and a good class as is. If perhaps a little underpar in the hitting things department.
 
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Of course, if you just don't like the monk class
(well, if you haven't had one play I think you need to let it so you can see what it's really like, as opposed to just what it looks like on paper)

Ahem, but if you really don't like the class, or perhaps if you've got one of those monk players who's testing out something they read on the character optimization boards. Or, gawd help you, if he WRITES regularly on those boards. ... well, in that case you should add ANOTHER 50% to the cost!

^_^
 

ARandomGod said:
Well, if you read the DMG, you'll see that ALL items, even those listed, and indeed all PrC's, etcetera, are up the the DM.

Not so. The DMG says this under "Changing the Rules: Additions to the Game":

As DM, you get to make up your own spells, magic items, races, and monsters!... Keep in mind that it's easier and more tempting to create something that's too good rather than not good enough. Watch yourself.

So there's a big distinction between "core rulebook" stuff versus "DM made-up stuff" -- that is to say, House Rule additions to a personal game. Is it in the published rulebook? Is it in the SRD? If not, then it lives in a different category of House Rules, and you don't have a right to browbeat a DM or players in another campaign to permit it.
 

dcollins said:
So there's a big distinction between "core rulebook" stuff versus "DM made-up stuff" -- that is to say, House Rule additions to a personal game. Is it in the published rulebook? Is it in the SRD? If not, then it lives in a different category of House Rules, and you don't have a right to browbeat a DM or players in another campaign to permit it.

Yes, these rules are in the published rulebook. Hence not houserules, but core rules.


And, of course, noone ever has a right to browbeat a DM in another campaign to permit it. Although really, you have all the rights to browbeat other players as you have rights to browbeat anyone! Of course, I personally just said that if a DM doesn't like it, he should add another 50%... that was as opposed to leaving it at 150%, not as opposed to taking it out. Of course take it out if that's what's wanted. Heck, take out all amulets if that's how you want the game. Me No Care.
 

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