dcollins said:
Well, like all "new items", it says it's really up to the DM. The article says a DM could price them at either 6,000 gp or 4,000 gp. Personally, I'm on the side of 6,000 gp.
Well, if you read the DMG, you'll see that ALL items, even those listed, and indeed all PrC's, etcetera, are up the the DM.
It also said (paraphrased) that the Dm could price it at 6,000 if he felt MEAN!
Because really, he *could* just take the items, and indeed the entire enchantment, out of the game altogether! It's his world.
I actually wanted this because a different player in a game I'm playing (not DMing) is playing a monk, and it caused me to bring up a thread on the overal viability of monks, which I think is pretty low. Well, they're hard to kill, but they don't really hurt anything either. And I was attempting to think of potential ways that they could be made better, to make the class more attractive, without making them 'overattractive' as it were. Not that I think they actually *need* any changes. Mostly as a hypothecital intellectual excersize. This came up as an example from me of something that actually does effectively change the monk for the better without altering him. WoTC officially stating that the Amulet of Mighty Fists was priced higher than they themselves think an appropriately slotted item should be priced. It also fairly neatly dispells, IMO, the previously held opinion that a monk striking with gauntlets would not be using his monk attacks. If that were true the gauntlets so meantioned would make the monk unable to attack with his hands. And making an item to improve unarmed strikes that simultainiously invalidates the ability to strike unarmed seems contradictory enought that it would need to be meantioned if they felt that were the case.
Of course, Dm's can remove GreatSwords or Falchion's from the game too if they want! And I've seen a number of them remove the Spiked Chain. (Although I thought the most diplomatic group who had that issue did it best by ruling instead that you can't TRIP with a spiked chain).
We actually came up with some pretty good idea, IMO. Nothing I'd actually espouse adding onto the monk, which I think is pretty well written, and a good class as is. If perhaps a little underpar in the hitting things department.