monkius said:My wife and I do quite well for ourselves financially, so it is not a financial limitation. Instead it is that $50 is way too high for impulse buying of gaming books.
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What I am saying is that is does not matter how much gaming goodness the company packs into 300-500 pages of a book. If it costs over some amount (I would argue $20), you will lose sales because it is over one of those impulse buying points.
Crothian said:Impulse buying is for the small stuff, so I doubt the companies are expecting much of that on this better books. Personally, I'd suggest stop impulsing buying. Research the books first. Read the review here and on the other sites. Start a thread asking for opinions. I haven't impulsed bought an RPG book in over 2 years, but that hasn't stoped me from buying anything.
Corinth said:If higher prices compel Joe Gamer to stop buying things on impulse, then how in the hell can that be a bad thing?
ColonelHardisson said:Spontaneous buys have often resulted in people finding games they love they might never have known about otherwise. If, say, the original Ghostbusters RPG from WEG had been priced at $35-40, I'd never have bought it, and would never have known how cool the first edition is. Another example is when I ran the Lord of the Rings RPG for a two-month minicampaign. I was the only one who had a copy of the rule book; nobody was willing to part with $40 for a short campaign. Had it been less expensive, almost everyone would have bought it. With the book sitting on someone's shelf, there's a good chance they'd actually try to play it again sometime in the future. If it's still sitting at the game shop, the chance of that happening is slim. The players will either fall back on games they already own - and thus narrow the number of new games given a chance - or buy a cheaper game (if there are any).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.