Cheiromancer
Adventurer
Could folks check my reasoning (and numbers!) as I reverse-engineer the costs of two particularly nifty weapon enhancements in the Dragonlance Campaign Setting?
The first concerns a +3 dagger made out of "magically hardened silver." What's special about it is that it cannot be detected by magical or mundane searches when carried by a mage. Let's call this the "undetectable" enhancement. The weapon has the following details:
CL 9, Craft Magic Arms and Armor, invisibility, nondetection; price 28,300
The cost of a +3 enhancement is 2,000 x 3 x 3, or 18,000. The 300 looks like the standard Masterwork component. I would have thought there would be a few gp for the dagger itself, but it looks like the ability to remain undetected should cost around 10,000. CL 9 is the minimum caster level to craft a +3 weapon, but the minimum caster level for nondetection is 5th.
So, for a dagger at least, +10,000 can make it undetectable when carried by a mage. What if we wanted to make a weapon undetectable when carried by anyone? Is the +10,000 to the price the amount after it has been reduced by 30%? (The cost modifier given for the restriction of an item's use to a particular class or alignment). In other words, is it really a +14,000 ability?
It's hard to work out exactly what the ability should cost without knowing what the base cost of the dagger is. Daggers made out of magically hardened silver don't grow on trees, after all!
Here's another (easier) one:
There is a +4 dagger that "always returns to its wielder within 1d20 hours of it being lost or stolen. If it is given to another person, however, the dagger bonds withthte new wielder and will stay with that person until it is once more given away."
CL 7th; Craft Magic Arms and Armor, dimension door, locate creature, creator must be 12th level; price 37,302.
The cost of a +4 dagger is 32,302. 2 for the dagger, 300 for the masterwork component, and 2,000 x 4 x 4 for the enhancement. You need to be 12th level to make a +4 weapon. So the component for the "loyal" enhancement should be +5,000 gp.
Thanks in advance for your insights and comments!
The first concerns a +3 dagger made out of "magically hardened silver." What's special about it is that it cannot be detected by magical or mundane searches when carried by a mage. Let's call this the "undetectable" enhancement. The weapon has the following details:
CL 9, Craft Magic Arms and Armor, invisibility, nondetection; price 28,300
The cost of a +3 enhancement is 2,000 x 3 x 3, or 18,000. The 300 looks like the standard Masterwork component. I would have thought there would be a few gp for the dagger itself, but it looks like the ability to remain undetected should cost around 10,000. CL 9 is the minimum caster level to craft a +3 weapon, but the minimum caster level for nondetection is 5th.
So, for a dagger at least, +10,000 can make it undetectable when carried by a mage. What if we wanted to make a weapon undetectable when carried by anyone? Is the +10,000 to the price the amount after it has been reduced by 30%? (The cost modifier given for the restriction of an item's use to a particular class or alignment). In other words, is it really a +14,000 ability?
It's hard to work out exactly what the ability should cost without knowing what the base cost of the dagger is. Daggers made out of magically hardened silver don't grow on trees, after all!
Here's another (easier) one:
There is a +4 dagger that "always returns to its wielder within 1d20 hours of it being lost or stolen. If it is given to another person, however, the dagger bonds withthte new wielder and will stay with that person until it is once more given away."
CL 7th; Craft Magic Arms and Armor, dimension door, locate creature, creator must be 12th level; price 37,302.
The cost of a +4 dagger is 32,302. 2 for the dagger, 300 for the masterwork component, and 2,000 x 4 x 4 for the enhancement. You need to be 12th level to make a +4 weapon. So the component for the "loyal" enhancement should be +5,000 gp.
Thanks in advance for your insights and comments!