EzekielRaiden
Follower of the Way
Right. For example, if you select only spells that don't inflict saves, e.g. by buffing allies, creating battlefield zones/walls/etc., or various utility effects, then you could theoretically ignore your casting modifier, but it's tricky to do that and you're forcing yourself into a narrow space.I will add, that this is great starting 101 D&D lessons. HOWEVER once you have learned to synergize and pick things here and there you can find other ways to power up. starting with the 16 and going for the 20 asap is just the easiest/
It's not just that "start with 16 and build to 20 ASAP" is easy, it's that it's always useful. Doing something else means choosing a harder, less-versatile path. Doesn't mean you can't do it, doesn't mean you can't succeed while doing it, but the limitations are real.