Last week, a player stormed out of our gaming group implying that he was quitting because he didn't like the treasure division principles the party had agreed upon. We were all pretty glad to see him go by the end; some of us had found him annoying from the outset but others had only gradually come to find his personality grating.
Still we were all surprised by how he conducted himself last session; we had all taken him to merely be a socially inept and nervous individual but it turned out that under that geeky exterior, he was also a complete jerk.
But I'm concerned: I fear that he is so socially insensitive that he has no sense of how far over the line he went insulting the GM and others and that he may, after a week of cooling off, come back.
None of us enjoys confrontation and so flat-out asking him not to come back is something we're all trying to avoid. Any suggestions on how we can reduce the probability of him returning?
Still we were all surprised by how he conducted himself last session; we had all taken him to merely be a socially inept and nervous individual but it turned out that under that geeky exterior, he was also a complete jerk.
But I'm concerned: I fear that he is so socially insensitive that he has no sense of how far over the line he went insulting the GM and others and that he may, after a week of cooling off, come back.
None of us enjoys confrontation and so flat-out asking him not to come back is something we're all trying to avoid. Any suggestions on how we can reduce the probability of him returning?