Prime Directive RPG

Geoffrey

First Post
Has anyone ever played the Prime Directive RPG by Amarillo Design Bureau? A second edition of it has been released using the GURPS rules.

(For those unfamiliar with this game, it is based on the old 1960s Star Trek TV show, but not on the movies or any of the newer Star Trek series.)

Is the first edition a good game? Is it a good thing or a bad thing that the second edition is using GURPS as a rules base?
 

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I've got them both (I'll buy any Star Trek game), but I've yet to play either.

I made a few characters up years ago for PD, with visions of combining it into a mega SFB/PD game, but never found the time. The system is only vaguely remembered--I've never even met anyone else who even owns it. As I recall, the resolution system was extremely complicated, but did a good job of capturing the "feel" of the SFB universe.

The GURPS version is nice for the background info, but I have reservations about how well it will handle the massive damage potential of the weapons involved--instant death on a hit might be "realistic", but it doesn't make for a very heroic game. This is a problem I've always had with GURPS when it comes to sci-fi. Has anyone come up with a good solution--one that doesn't require high-tech defenses?
 

How successfully does this game capture the feel of the original Star Trek TV series? I've been looking for something that doesn't have anything from the movies, The Next Generation, Deep Space 9, Voyager, or Enterprise in it.

I understand that Prime Directive has continued the storyline of the old Treks. Does this storyline stay true to the feel of the 1960s TV show?
 

Thorvald Kviksverd said:
The GURPS version is nice for the background info, but I have reservations about how well it will handle the massive damage potential of the weapons involved--instant death on a hit might be "realistic", but it doesn't make for a very heroic game.

Given the fact that the most common weapons by far in person-to-person combat in Star Trek are phasers, which never fail to either stun or kill (depending on setting), I'm surprised it's an issue. You haven't really got Star Trek combat if you're even using hit points for anything more powerful than a pointed stick, as far as I can tell.
 
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Prime Directive

played it ...liked it a little but really like the original From FASA back inthe early 80's.
Not only did the FASA version of Trek have the correct feel it was fun. If you can find it buy it if your a Trek fan you will like it allot better than this new Trek RPG stuff that is now out.
Gurps ---ewwww good for story but bad for my gaming experiences so far.
Darius
 

Geoffrey--

For me at least, the feel of the Star Fleet Battles universe is quite unique, and I think Prime Directive does a good job of capturing it. I agree with Darius101, however, that the FASA version does the best job of reflecting the original series.

I've never gotten around to it, but I think WEG's Star Wars d6 system could probably do a pretty good job wrt the original series--it would allow for a bit more of the derring-do found therein.

BTW, there's a thread dealing with converting Star Trek to BESM over on GOO's boards--if you're interested.

Dr. Rictus--

The problem with the "all or nothing" effect is most acute when it comes to the PCs. How many times has one of the main characters been merely "grazed" by a weapon that would probably vaporize anyone else? I think some type of damage mechanic tied to the success roll would be a good way to go.
 

Having never played any of the games mentioned here, I'd just like to say that my homebrew system sounds like it's right up your alley... the key is to make dodging and defence an action rather than a default behaviour. There's more, but I'm unwilling to reveal too much because I'm paranoid (that, and you'd need a calculator to play).
 

Thorvald Kviksverd said:
The problem with the "all or nothing" effect is most acute when it comes to the PCs. How many times has one of the main characters been merely "grazed" by a weapon that would probably vaporize anyone else?

None that I can recall. I suppose it might happen occasionally, but in general if they want one of the main characters wounded, they do it via some indirect effect (falling debris, usually) or with a weapon that is clearly not a phaser. Or they do it to Data or some such character who has an excuse to take insane punishment (ST: Nemesis notwithstanding, and I'll spoil no more spoilers about that).

Phasers in classic Star Trek either kill you (usually via outright disintegration) or knock you out when they hit, period. Of course you're going to have trouble if you do it any other way. People will recognize the break in the genre immediately.

You'll also notice that weapons in Star Trek seem to be wildly innacurate for that very reason. In GURPS, I'd say you'd use the "buck fever" rules combined with liberal allowance of Dodge bonuses to achieve this result, though frankly it can be a little tedious. ("buck fever" is, roughly, the tendency of a shooter's accuracy to be much less in a combat situation than in target shooting; rules are in GURPS High Tech and probably elsewhere).

WotC's Star Wars RPG achieves the same fiction by having most shots only cost players "stamina" to avoid, not actual "wounds," which has the anti-tedium advantage of a certain element of inevitability. In GURPS, you might give most "name" characters (not "mooks") some amount of Luck to try achieve this, since it can only save your bacon once per combat.
 
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Geoffrey said:
How successfully does this game capture the feel of the original Star Trek TV series? .

I understand that Prime Directive has continued the storyline of the old Treks. Does this storyline stay true to the feel of the 1960s TV show?

It's worth noting that Prime Directive isn't a "Star Trek" game. It's a "Star Fleet Universe" game. You have Federation, the klingons, the Gorn, and the Kzinti -- but you do not have Kirk, Spock, or the USS Enterprise.

It all goes back to some very bizaare licensing and trademark deals forged in the mid 1970s when Star Trek looked to never make a dime for anyone ever again...

The SFB universe is much more military than the Star Trek universe. It's a universe which has been in a near-constant state of war for thirty years, where technological progress has been focused on making bigger and better warcraft, and where there's not the slightest doubt about whether or not 'Star Fleet is a military organization'.
 

Lizard said:
It's worth noting that Prime Directive isn't a "Star Trek" game. It's a "Star Fleet Universe" game. You have Federation, the klingons, the Gorn, and the Kzinti -- but you do not have Kirk, Spock, or the USS Enterprise.

Which in turn, though, means that it cleaves closer to the original series than it does to more recent material.
 

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