D&D 5E Primeval Awareness and other hidden gems

Grappling isn't exactly hidden, but I hadn't considered at first how powerful it can be in the right combination (e.g. Grapple someone, drag them to a window, Push them out; grapple and trip so they can't stand up; etc.
 

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Grappling isn't exactly hidden, but I hadn't considered at first how powerful it can be in the right combination (e.g. Grapple someone, drag them to a window, Push them out; grapple and trip so they can't stand up; etc.


The possibilities of Grappling I've seen have convinced me to make my next character a Tavern Brawler for that free grapple after a strike. (and made me sad that the Grappler feat seems underpowered.)
 

The Light cantrip, I used to think that the Cantrip was really only of use to see, but it has more creative potentional.

The big one is communication.

Example say you have The cantrip and your scouting out doors, but within visual range. Different coloured lights could signal different things, like smoke signals, but with light.

You also make an object glow and send it with someone as a message, depending on the colour.

You could also cast it on an arrow and fire it to send a message.

It can also be preformance enhancing, imagine a Bard in a dress who casts light on it to make her outfit stand out.

Use it as a distraction, cast it on something and toss it into a room.

It even has an offense use, if limited, cast it on a stealthy enemey so they can't hide, or it on thier googles or something.

To intimate, cast it on a decapitated head.

Want to pretend to be a ghost, grab a bed sheet, cast light on it, cut out two holes for eyes and wear it.

Also if one read the description that it can be coloured as you like which I take to mean not only can it be any colour, but that it can be multiple colours. Perhaps even black to create a black lighy effect.
 

On that note: Prestidigitation.

I cast this spell at least 10x a game session. One of its uses is to clean, and adventurers get DIRTY. Not when this spell's available. All my PCs (and his companions) are always dry and fresh. It's also handy to get rid of bloodstains and other inconvenient evidence, clean surfaces without touching them (and thereby avoiding certain "on-contact" traps and other nastiness), and reveal more information from all those "the grime of the ages has obscured its surface" flavortext clues.

Also handy to flavor or warm/chill food and drink; this is a real morale booster around the campfire (and can be used to conceal the presence of, say, a medicine or poison).

I've used it, as a Darkvision-having PC, to snuff out the campfire of a human bandit camp (plunging them into darkness). It's useful for firefighting, and for fire-lighting: equally handy as a cool trick to impress the locals, a timesaver while traveling in the wild, and as a dramatic distraction while infiltrating/exfiltrating.

It's the one cantrip I would most want to be able to cast here in the real world, purely for quality-of-life purposes. It's super fun, super useful, and super flavorful.
 


I've done some rock climbing. I would chant, six seconds every minute, if I were at risk of a fatal fall and chanting could reduce that risk. From what I've heard of military situations, chanting for 6 every 60, to have a better chance on init when an ambush starts, would be a drop in the bucket, as an addition to the level of mental fatigue that's inherent to hostile-territory patrol or convoy missions.

Being a veteran I respectfully disagree, first of all, trying to keep time is harder than you might think, time can crawl or fly quickly in the blink of an eye, secondly I would i again that praying for guidance is an active action that require some concentration to cast (otherwise just make it a passive ability and be one with it), so your concentration on your serounding is impaired constantly.

Personaly, I don't realy care about this issue, if I were to DM a game where a player wanted to have guidance constantly on for initiative checks I would probably have the player roll init with disadvantage, OTOH doing so while rock climbing wouldn't bother me.

Guidance is a nice cantrip, but using it in a metagaming way in my games will cause your deity to take it away.

Warder
 

I think I'll disagree with you on that one! http://community.wizards.com/forum/player-help/threads/4142801


Briefly off-topic, but worth it: thank you for serving. From those who didn't, it's appreciated.

Thank you, it means a lot.

That's an interesting link, too. Time to crack a beer and do some reading.


"...using it in a metagaming way in my games will cause your deity to take it away."

That's a pretty cool way of working the "fluff" around DM fiat, actually. If Clerical power is taken from the power/attention of her god, but the Cleric's strategy is just to drone on and on, demanding endless aid from the deity and becoming a drain on it's power, it makes sense that the god would teach them a minor lesson.

lussus
As hidden gems, go, I was re-reading the Ranger's Section and was pleased by " Colossus Slayer". An extra d8 of damage every turn, as long as the target is below max hp. Noice.
 

If a cleric is constantly chanting to keep Guidance on, I'd expect one of the more physical members of the party to have him up against a wall by the throat if he won't just shut the hell up after a day or two.
 

If a cleric is constantly chanting to keep Guidance on, I'd expect one of the more physical members of the party to have him up against a wall by the throat if he won't just shut the hell up after a day or two.

What has the world come to when the cleric is threatened instead of praised?

Besides, the same case can be made for all the noise the BSF makes clanking around in the suit of plate he never takes off.
 


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