CCamfield
First Post
I was trying to come up with my own homebrew stats for weapons and armour made from weaker materials than iron. The DMG gives a guideline (-2 to attack and damage for stone and bone weapons). I figured I'd give it a shot...
However I feel really stuck. The trouble is this: clubs.
How do you justify assigning a -2 penalty to attack and damage to a stone weapon, if a wooden weapon gets by without penalty? Granted, a wooden club is a size level higher than a (metal) light mace, which does the same damage.
A stone mace should be better than a wooden club, actually... maybe it would be as big as a club, though?
Thoughts?
This is what I'd come up with:
Weapons
Stone
Stone weapons do -2 damage (with a minimum of 1). They are at -2 to hit targets in metal armour, and -1 to hit other armored targets. If used to attack someone wearing metal armour, they are at -2 to hit. If used to attack someone wearing other armour (such as leather), they are at -1 to hit.
Bone
Bone weapons do -2 damage (with a minimum of 1). If used to attack someone wearing metal armour, they are at -2 to hit. If used to attack someone wearing other armour (such as leather), they are at -1 to hit.
Wood
?
Copper
Copper can be used to make any type of metal weapon. Copper weapons are at -1 to hit and -1 to damage.
Bronze
If a bronze weapon is used to attack someone wearing metal armour, they are at -1 to hit. Bronze can be used to make any type of metal weapon.
Armour
Bone
Bone armour provides 3 points less AC than iron. The following types of armour are possible:
Bone scale armor (as scale mail, with the penalties for bone armour)
Bone breastplate
Bone splint armor
Wood
Wooden armour provides 2 points less AC than iron. The following types of armour are possible:
Wooden scale ?mail?
Wooden breastplate
Wooden splint
Wooden half-plate
Copper
Copper provides 2 points less AC than iron, and can be used to make any form of metal armor.
Bronze
Bronze armor provides 1 point less AC than iron. It can be used to make all forms of metal armor.
However I feel really stuck. The trouble is this: clubs.
How do you justify assigning a -2 penalty to attack and damage to a stone weapon, if a wooden weapon gets by without penalty? Granted, a wooden club is a size level higher than a (metal) light mace, which does the same damage.
A stone mace should be better than a wooden club, actually... maybe it would be as big as a club, though?
Thoughts?
This is what I'd come up with:
Weapons
Stone
Stone weapons do -2 damage (with a minimum of 1). They are at -2 to hit targets in metal armour, and -1 to hit other armored targets. If used to attack someone wearing metal armour, they are at -2 to hit. If used to attack someone wearing other armour (such as leather), they are at -1 to hit.
Bone
Bone weapons do -2 damage (with a minimum of 1). If used to attack someone wearing metal armour, they are at -2 to hit. If used to attack someone wearing other armour (such as leather), they are at -1 to hit.
Wood
?
Copper
Copper can be used to make any type of metal weapon. Copper weapons are at -1 to hit and -1 to damage.
Bronze
If a bronze weapon is used to attack someone wearing metal armour, they are at -1 to hit. Bronze can be used to make any type of metal weapon.
Armour
Bone
Bone armour provides 3 points less AC than iron. The following types of armour are possible:
Bone scale armor (as scale mail, with the penalties for bone armour)
Bone breastplate
Bone splint armor
Wood
Wooden armour provides 2 points less AC than iron. The following types of armour are possible:
Wooden scale ?mail?
Wooden breastplate
Wooden splint
Wooden half-plate
Copper
Copper provides 2 points less AC than iron, and can be used to make any form of metal armor.
Bronze
Bronze armor provides 1 point less AC than iron. It can be used to make all forms of metal armor.